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Decode MXP entities and take the Pueblo hello out of connect screens - #204
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TelnetNegotiationCore 4.6.1. The MXP plugin now asks it to decode entities
once MXP mode starts: CoffeeMud escapes every quote from the moment option
91 is agreed, and CoffeeMud Hardcore's screen was stored with " in its
ASCII art.
PuebloProtocol is registered to consume the hello ("This world is Pueblo
1.10 Enhanced." from PennMUSH, "1.0" from TinyMUX and RhostMUSH), which was
stored as the first line of the screen. Nothing is sent back. The hello is
noted as PUEBLO, measured, as MCP's offer is.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Rqqt7TucGdYhFwbzK7RHR5
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Requested by Grave · project thread
Bumps TelnetNegotiationCore to 4.6.1 (TNC #176).
MXP entities
CoffeeMud escapes
"as"once option 91 is agreed, so CoffeeMud Hardcore's connect screen was stored with"in its ASCII art.Watched.Mxpnow callsDecodeEntities(). TNC decodes" & < >and numeric entities only after MXP mode starts, so a game that prints"without MXP keeps it.Pueblo hello
PuebloProtocolis now registered. It consumesThis world is Pueblo 1.10 Enhanced.(PennMUSH) and… 1.0 Enhanced.(TinyMUX, RhostMUSH), which were stored as the first line of the screen. The probe never sendsPUEBLOCLIENT: that is text at a login prompt and would switch the session to HTML. The hello is noted asPUEBLOin the measured capabilities, as MCP's offer already is, socapability.pueblo.measuredsits beside MSSP's declaredPUEBLO.Tests
MxpSupportTests.EntitiesInTheScreenAreDecodedProbeSessionTests.APuebloHelloIsNotPartOfTheConnectScreen(1.10 and 1.0): the hello is gone,PUEBLOis noted, nothing startingPUEBLOCLIENTwas sent.Not built locally (no .NET SDK in this environment); CI is the build.
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