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Preserve transparency in inline Kitty images - #120
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Why
Kitty supports alpha blending, but inline game images lost it before reaching the terminal: SharpConsoleUI's PixelBuffer drops alpha, and InlineImageHost then sent RGB24. Transparent and translucent regions therefore became opaque. Avalonia's existing encoded-PNG renderer already composites alpha correctly.
Changes
TransmitImageAPI instead of RGB24.Verification
Scope: inline game/MXP images. This does not add raw Kitty APC parsing or change the browser/web-view ImageControl path, and it does not promise alpha blending in Sixel/half-block fallback. No desktop visual session, merge or deployment performed.
Kitty protocol reference: https://sw.kovidgoyal.net/kitty/graphics-protocol/