Turns are like radians but you don't need to multiply by 2 * Pi math::Turn<float>{1} == math::Radian<float>{2 * math::pi<float>} For initialization value this would be really cool @Adnn if you're okay with this I can probably do it Thank Casey for the idea
Turns are like radians but you don't need to multiply by 2 * Pi
math::Turn{1} == math::Radian{2 * math::pi}
For initialization value this would be really cool
@Adnn if you're okay with this I can probably do it
Thank Casey for the idea