egl: Support ANGLE EGL platform on winit Wayland - #1082
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For this to work I also had to modify `LIB` to point to the `libEGL.so` from ANGLE. And set `VK_ICD_FILENAMES`, because naturally it wasn't working with Nvidia drivers, but was with Intel. This uses Vulkan. It seems ANGLE only provides the Wayland platform with Vulkan. This then runs, but errors with "Depth/stencil buffer format combination not allowed for blit." It seems it needs to use `DEPTH24_STENCIL8`. Presumably that's what the default framebuffer is using?
Unlike Wayland, X11 works on the OpenGL backend of ANGLE. But then `GL_OES_EGL_image_external` isn't available. So we need to use Vulkan here too.
Drakulix
reviewed
Jul 19, 2023
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For this to work I also had to modify
LIBto point to thelibEGL.sofrom ANGLE. And setVK_ICD_FILENAMES, because naturally it wasn't working with Nvidia drivers, but was with Intel.This uses Vulkan. It seems ANGLE only provides the Wayland platform with Vulkan.
This then runs, but errors with "Depth/stencil buffer format combination not allowed for blit." It seems it needs to use
DEPTH24_STENCIL8. Presumably that's what the default framebuffer is using?