"Equal rights for hostile mobs. By which I mean: you all die in one fall."
A zero-bloat Fabric utility to permanently revoke the union benefits, extra HP, and reinforcement privileges of Zombies and Zombified Piglins.
꙳ Syn:
his gold farm was losing approximately 4 gold nuggets per hour because 5% of piglins survived the 23-block drop. he had a mental breakdown at 3 AM and forced me to compile 4 separate versions.꙳
Minecraft’s "Leader Zombie" mechanic is an absolute crime against automated efficiency.
Mojang in their infinite wisdom decided that occasionally, a zombie or zombified piglin deserves extra bonus health and the ability to call backup. In practice, this means:
- You build a perfectly calibrated fall-damage mob grinder.
- 95% of the mobs die instantly like respectful digital peasants.
- The remaining 5% survive because they have a "Leader Attribute Modifier", taking up valuable space in the mob cap.
I don't negotiate with hostile mobs, and I certainly don't tolerate unoptimized farms. No Mob Leaders wipes these modifiers from existence the exact millisecond an entity finalizes its spawn.
- Health Bonus Obliteration: Automatically strips
minecraft:leader_zombie_bonusso every zombie and piglin spawns with standard, predictable base health. - Reinforcement Blockade: Strips
minecraft:reinforcement_caller_chargeandcallee_charge. Configurable, because sometimes I want more spawns. - Dynamic Registry & Tag Support: Target individual mobs (
minecraft:zombified_piglin) or entire families via tags (#minecraft:zombies). - Hot-Reloadable: In-game
/nomobleaders reloadcommand for server admins so you never have to restart.
Compiled across 4 distinct codebases to support everything from 1.21 up to 26.2.
| Version Range | Status |
|---|---|
| Minecraft 1.21 – 26.2 | 🟢 Fully Supported |
| Minecraft 1.20 and below | 🔴 ABSOLUTELY NOT |
Do NOT open an issue asking for a 1.20.1 backport. If you are still running a server on 1.20 in this day and age, that is a personal spiritual failure. I am not rewriting mixin mappings for ancient history.
If you want 1.20 support, fork the repo, do the manual labor yourself, and submit a PR so I can claim I did it.
- Download the
.jarmatching your version from Modrinth or Releases. - Drop it into your
mods/folder. - Enjoy a functional gold farm.
If you enjoy staring at terminal logs and torturing your CPU:
# Clone the repo
git clone https://github.com/Syntax-Free/no-mob-leaders.git
# Enter the heavy folder
cd no-mob-leaders
# Suffer through Gradle compilation
./gradlew buildYour compiled binary will be in build/libs. If Gradle throws an error, don't ask me. Ask God or submit a PR.
File location: config/no_mob_leaders.json (auto-generated on first boot).
{
"configVersion": 1,
"disabledMobTypes": [
"minecraft:zombie",
"minecraft:zombified_piglin",
"minecraft:husk",
"minecraft:drowned",
"minecraft:zombie_villager"
],
"removeHealthBonus": true,
"removeReinforcementBonus": true
}disabledMobTypes: Add any entity ID or#taghere. If you install a mod that adds custom zombies, slap the ID into this list.removeHealthBonus:true= No extra HP. Mobs die when they hit the floor.removeReinforcementBonus:true= Disables reinforcement summoning mechanics.
Part of the Syntax Free Scrap Vault • Built with aggressive prompting