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fix: draw coin piles beside cards instead of over them - #46
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Chip models stand taller than a flat card, so coins put on (or dealt under) a board card hid it. Piles are now drawn at the nearest spot that leaves the shoe, the discard and every table pile card showing, staying on the felt (or in the tray) they were put on. The ledger spot does not change: once the cards leave, the coins slide back to where they were put, and clicking a pile drawn beside a card adds to that same heap. wager.card-gap (default 0.1 blocks) sets the clearance; 0 keeps the old behaviour. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Dev test (TFMCDev01, branch jar
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| Check | Result |
|---|---|
| Table placed (10 deck layers at the origin) | PASS |
| Coins clicked on the empty board spot are drawn where clicked (3020.950, 3020.500) | PASS |
/games deal table board 1 puts the card at 3020.950, 3020.500 |
PASS |
| Dealing the card onto the coins removes that pile and redraws it at (3020.993, 3020.716), 0.106 from the card edge (gap 0.1) | PASS |
| Coins clicked straight onto the card merge into the same stake and are drawn beside the card | PASS |
| Clicking the heap drawn beside the card adds to it (no new heap spot) | PASS |
| Picking up the table removes every display | PASS |
There were no Games errors in latest.log, and the startup was clean (Games enabled.).
Piles are laid out first and drawn after: piles whose home is already clear of the cards stay put, and the rest step off the cards a spread step away from every pile already placed, so overflow heaps pushed off one card no longer land on the same spot. Flights only keep apart from each other, since the heaps they replace are still drawn. A pile now remembers its stake's spot, so clicking an overflow heap drawn beside a card adds to that stake instead of starting a new one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A bucket redraw now places every pile on the table again, so a heap at its own clear home can stand where another bucket's heap was pushed off a card, and that heap steps aside instead of being covered. Payout flights are told which bucket pays them and start exactly where that bucket's heaps are drawn. Only flights with no drawn heap of their own are placed fresh, around the matched ones, so two owners' flights off one card no longer start on the same spot. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A flight now only takes off from a heap of the same street and coin, so refunding one street no longer flies from another street's heap at the same spot. A stake nobody placed is laid out with its whole bucket, which a partial withdrawal does not repeat, so its flights take any heap of that kind instead of guessing a slot. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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✅ Action performedReview finished.
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Dev retest on the final head |
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Actionable comments posted: 2
- 🪄 Fix comments: Fix CodeRabbit comments on this PR
🤖 Prompt to fix review comments
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Inline comments:
Review comments at
@src/main/java/net/tfminecraft/games/layout/FeltClearance.java:
- Around line 96-119: Update nearestClear to scale its search radius with the
configured gap and card footprint size, so valid larger gaps can be found beyond
the fixed REACH distance. Retain the original-position fallback only when no
filter-approved clear position exists, while preserving the immediate return for
an already-clear home position.
Review comments at @src/main/java/net/tfminecraft/games/table/TableManager.java:
- Around line 1812-1827: Update spotFor so a matching moved pile with either
stakeX or stakeZ unset returns null, marking the deposit as unspotted. For a
matching placed moved pile, use its non-null stake coordinates directly; retain
returning hit when no moved pile matches.
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📒 Files selected for processing: 12
src/main/java/net/tfminecraft/games/Games.javasrc/main/java/net/tfminecraft/games/cache/Cache.javasrc/main/java/net/tfminecraft/games/layout/FeltClearance.javasrc/main/java/net/tfminecraft/games/loader/ConfigLoader.javasrc/main/java/net/tfminecraft/games/table/TableManager.javasrc/main/java/net/tfminecraft/games/wager/MoneyTx.javasrc/main/java/net/tfminecraft/games/wager/PotPile.javasrc/main/java/net/tfminecraft/games/wager/WagerHost.javasrc/main/resources/config.ymlsrc/test/java/net/tfminecraft/games/layout/FeltClearanceTest.javasrc/test/java/net/tfminecraft/games/table/TableManagerCardGapTest.javasrc/test/java/net/tfminecraft/games/wager/MoneyTxTest.java
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…click The search for room beside the cards now reaches a block past the configured card-gap, so a wide gap still finds a spot instead of leaving the pile on the card. Clicking a heap drawn beside a card whose stake nobody placed is now an unspotted deposit, so the coins join that stake instead of starting a placed heap at the layout spot. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@coderabbitai review |
✅ Action performedReview finished.
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Why
Players reported that coins hide the cards at the table ("is there a way to put the card texture on top of the denar texture so we can see even if there is a denar on it"). Item displays have no draw order. The gold coin model stands taller than a flat card, so a coin pile on a card always hides it. The coin area (0.3–1.2 blocks from the deck) also contains the board row (0.55) and the discard pile (0.35), and the plugin never checked whether a card was already at the spot. That happened both for clicks and for the plugin's own spreading of coins.
What changes
card-scale. The new spot stays on the same kind of ground as the original: felt piles stay on the felt and out of the tray, tray piles stay in the tray, and nothing goes into the shoe zone.WagerHost.flightsgainssourceOwner).wager.card-gap(default0.1): the clearance from a pile's centre to a card's edge.0brings back the old behaviour. When the key is missing the default is used, so live configs need no edit.Player hands are not included: they follow the player and are raised off the felt.
Tests
FeltClearanceTest: card outlines (and how they turn with yaw), distance, clearance, the nearest clear spot, the filter, and staying put when nothing in reach is clear.TableManagerCardGapTest: coins clicked onto a board card are drawn beside it and return after a muck; a card dealt onto coins pushes them aside; clicking the moved heap merges into the same stake; tray coins drawn beside a card keep separate tray slots; heaps spilled onto a card stay apart and stay stable; clicking a spilled heap merges into its stake; a displaced heap steps aside for another bucket's heap at its own home; refunds, street refunds and partial withdrawals fly from the drawn heap;card-gap: 0restores the old behaviour.05e8c02.🤖 Generated with Claude Code