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Reword the Combat & Danger guide and match it to Main - #304
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Checked every page in the section against the plugin versions and configs on Main and rewrote them for new players. Locking moves out of Thievery into a new Locks & Keys page, and Games becomes Card Games under Society & Economy (/wiki/games redirects). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Also say on Classes that only Musketeers fire guns, matching the new Guns page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Anyone with a lockpick can pick a door, infestation drops are not named, and Card Games keeps only what is specific to the server's tables. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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…a file The Reference rewrite (#303) regenerates every station recipe, including the five Sealed Artifact crafts, so this PR no longer splices them in or changes the recipe counts. The sealed table reads the recipes without throwing and fills once #303 is merged. Mage Weapons moves to data/mage-weapons.ts so its registry import sits away from the lines #302 and #304 change. The station blurb and search index are left to #303. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Thievery 1.9.0 opens the loadout to Bandits, and Infestations 0.3.3 takes a joined player out of the fight once their logout grace runs out. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The economy, factions, instruments, games, infestations and thievery command fixes move to #302 and #304, which own those pages, and codex.ts stays with #301. The two redirects move up beside the Drink Builder redirect so they don't touch the lines #302 and #304 add. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Built from the combined result of #301, #302, #303 and #304, so the index already lists every page those PRs add, rename or remove. This PR is the only one of the four that carries the index, so they merge in any order. Vehicle pages keep main's entries because a rebuild only changes their build date. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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* Rewrite the Reference wiki pages to match Main Materials, Crafting Stations and the Command Index were checked against Main's live configs and plugins (read only) on 2026-10-23. - Regenerate station recipes, item names and textures from Main. - Materials: group the index by type, give every material a source or its station recipe, drop items no player can get, and move mage weapon part costs to the Magic Station. - Stations: plain "Getting one / Using it / Recipes" pages, fixed blurbs, a grouped index table, and the missing Woodworking Station. - Command Index: grouped by topic, and fix wrong command rows in the sections it lists. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Show the real perk and item on station recipes, and tidy repeats - Recipe cards show the perk tier a recipe really checks and spell Tree Crafter right, and name Refined Elderwood and Demonwood where Main's labels say Refined Maplewood. - Explain mage weapon part costs once on the Magic Station instead of on every card, and drop station notes that repeat "Using it". - Add the Woodworking Station thumbnail. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * List raw materials first and drop two misleading item links Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Fix Stone Core, mercenary hire and vehicle build-time wording Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Show the Sealed Artifact crafts and keep part costs out of magic.ts fran cleared Sealed Artifact crafts for the wiki on #301, so the generator no longer hides them and picks up their saved sprites. Mage weapon part costs move to their own module registered with the stations, leaving magic.ts and the Magic page to #301. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Keep the Alloy Forge lava-bucket step and match #301's Codex row Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Add act material sources, poker and espionage commands Per fran's answers on #303: - Tin and Abyssalite Fragment list their current sources; Mythril Fragment and Mythrilite say they come in a later act. - Ignitium also lists activity rewards, infestations, world bosses and faction battles. - Perfect Quality Leather also comes from 5-star goats. - Poker tournament and SimpleFactions espionage commands are listed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Drop goats from Perfect Quality Leather: Main's goats only give wool Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Leave other sections' command rows and the Codex data to their own PRs The economy, factions, instruments, games, infestations and thievery command fixes move to #302 and #304, which own those pages, and codex.ts stays with #301. The two redirects move up beside the Drink Builder redirect so they don't touch the lines #302 and #304 add. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Regenerate the wiki search index for all four guide rewrites Built from the combined result of #301, #302, #303 and #304, so the index already lists every page those PRs add, rename or remove. This PR is the only one of the four that carries the index, so they merge in any order. Vehicle pages keep main's entries because a rebuild only changes their build date. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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* Reword the Magic & Knowledge guide and match it to Main Checked every page in the section against Magic 0.12.2, Research 1.4.0, Codex 2.14.0 and GeigerCounters 2.4.0 and their live configs on Main, and rewrote the copy in plain language. Weapon building, charging and casting moved from Magic to a new Mage Weapons page. Hidden values (orb counts, Rift per orb, gains per hit, research thresholds, detector distances) are left out, and the unused research aspect table is removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Let the rune slot column wrap on phones Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Fix review notes on the Magic & Knowledge pages Explain the detector's close-range reset, keep the artifact sharing window unstated, say which Codex entries show dates and percentages, and format the Mage Weapons page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Refresh the search index for the Magic & Knowledge pages Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * List the sealed artifact crafts and drop hidden tier thresholds The Rune Station section now shows the five sealed artifact crafts, and the Magic page no longer gives the Resonance number behind each tier, which the game never shows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Refresh the search index for the sealed artifact crafts Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Leave the generated recipes to #303 and give Mage Weapons its own data file The Reference rewrite (#303) regenerates every station recipe, including the five Sealed Artifact crafts, so this PR no longer splices them in or changes the recipe counts. The sealed table reads the recipes without throwing and fills once #303 is merged. Mage Weapons moves to data/mage-weapons.ts so its registry import sits away from the lines #302 and #304 change. The station blurb and search index are left to #303. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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* Rewrite the Society & Economy guide to match Main Checked every page against the plugin versions and configs running on Main (DenarEconomy 0.7.1, MarketBlock 0.2.1, SimpleFactions 4.14.2, ArmourShop 1.1.19, MusicalInstruments 3.4.1) and rewrote them in plain language. Market Block moves into the money page (/wiki/market-blocks redirects there), and Factions is split into Factions, Guilds & Trade, and War & Mercenaries. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Tighten the Factions intro and drop a repeated pouch rule from War Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Fix Sol review points on reparations, guild capitals and music commands Reparations follow a lost war and come from the guilds' trade income, /guild setcapital needs a name to found a settlement, and the music command list now covers every player command with the right hand for each disc. The tempo only changes the metronome, and the daily limit counts new song editions. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Add mercenary slot upkeep and the signing place, and fix the publish limit Company places cost the host guild 8 d a day each, hiring factions sign at the company's guild capital, and the daily publish limit counts new or changed versions per account over any 24 hours. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Explain the Spymaster and say anyone can craft instruments fran confirmed instrument crafting needs no class, and asked for a player-level Spymaster section: appointment, build-up, what it hides on Main, daily reports and sharing. The private sabotage stays off the guide. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Say Spymaster sharing opens your own military to partners Sharing lets the chosen overlord, subjects or allies see your faction's military exactly up to the chosen quality. It doesn't pass on your reports about other factions. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Leave the station blurb and search index to #303 and mention card games #303 owns stations.ts and carries the search index, so both go back to main's version here. The Society blurb now mentions card games, which #304 moves into this category. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Describe guild leave for SimpleFactions 4.14.3 and add guild offer commands /guild leave and /guild kick now return you to the faction's main guild, and /faction leave asks you to leave a guild first. Adds /guild decline, appoint and lead from #303's checks, and the raid rule against joining from a warband. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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Rewrites the Combat & Danger section of the guide for new players and fixes what had drifted from Main. Facts were checked against the jars running on Main (GunsAndGadgets 2.1.1, Infestations 0.3.2, Thievery 1.8.3, Games 0.7.1) and Main's plugin configs.
Section changes
/wiki/locks). Locking doors, container and display settings, and key copies are for every player, so they move out of Thievery. Thievery now only covers thieves and bandits./wiki/card-games) under Society & Economy: card tables are about money, not combat./wiki/gamesredirects there (308).Guns & Gunsmithing
Infestations
/lure leave(now listed; the page said players have no commands).Locks & Keys
Thievery
Card Games
allin, and the wager vote rule.Classes
Coordinated with #301, #302 and #303 so all four squash-merge cleanly in any order: this PR no longer carries
search-index.json(#303 regenerates it from the combined build), the Gunsmithing Station blurb (#303 ownsstations.ts) or the Society nav blurb (#302).Follow-up from fran's answers (plugin fixes released and staged on Main for the next restart: Games 0.7.2, Infestations 0.3.3, Thievery 1.9.0): anyone with a lockpick can pick a door; Bandits can use the loadout too; a joined player who stays logged out past the 5-minute grace drops out of the Lure fight and still dies on that character's next login unless the others win; mob drops are not named; Card Games no longer spells out standard rules.
Checks: oxfmt/oxlint clean on the changed files, the wiki, components and scripts Vitest suites pass (29 files), the production build passes, and
validate-live-wiki.mjsreports 0 failures.Preview: https://combat.tfminecraft.net/wiki/locks
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