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fix: stage the two newest heroes as designed objects#94

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fix/two-newest-examples-object-staging
Jul 22, 2026
Merged

fix: stage the two newest heroes as designed objects#94
TMHSDigital merged 1 commit into
mainfrom
fix/two-newest-examples-object-staging

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Summary

Second art-direction pass on the two newest examples. The first re-stage (#93) fixed the measured defects, but the cards still read flat next to siblings that wrap their witness in a designed object (rockets, mech arm, monitor prop, angled panels). This pass dresses both staged scenes as physical objects. Check logic untouched; render-path and docs only.

vse-gamma-cross — the floating chart becomes a calibration lightbox: the six exact data swatches are backlit chips seated in bezels on a bolted, cap-railed steel swatch board with rear struts, shot at a 3/4 angle with cast shadows. Swatch faces stay pure emission at the exact closed-form values; the authentic-vs-naive adjacency pair (impostor in hazard orange) remains the centerpiece — a naive-lerp cross would make the pair identical, so the still still visibly breaks with the contract.

light-link-studio — the bare spheres become museum specimens: each on a turned, beveled pedestal with a physical LINKED/UNLINKED placard, and a warm emissive floor inlay under the hero only — the linked light's footprint, with the decoy's disc staying dark metal.

Notable finding during the pass

The re-stage exposed a real coupling in light-link-studio: a flatter camera angle samples a brighter, more fill-facing point on the decoy and eroded the linked ratio to 3.1x (margin floor 3.2x). That draft was reverted; the coupling is documented in a build_studio comment. The pedestal now shades floor bounce onto the decoy, improving the 4.5 ratio (3.4x → 3.7x).

Synced measured values (scene changed, values drifted)

Metric 5.1.2 4.5.11 Was (5.1 / 4.5)
linked ratio (gate ≥3.0x) 3.6x 3.7x 3.6x / 3.4x
unlink rise (gate ≥50%) 233% 238% 206% / 213%
hero drift (gate ≤5%) 0.3% 0.1% 0.0% / 0.0%
EEVEE probe 3.8x 3.8x 3.7x

Updated consistently in the example READMEs, gallery.json, and regenerated pages. vse-gamma-cross check values unchanged (samples=9 q_err=2.93e-03 lerp_mid_dev=0.115).

Contact-sheet gate (measured)

  • docs/gallery/contact-sheets/vse-gamma-cross-contact-sheet.webp
  • docs/gallery/contact-sheets/light-link-studio-contact-sheet.webp
Criterion vse-gamma-cross light-link-studio Calibration band
Mean luminance 115.2 127.9 100.1–143.4
Wall pool R−B +20.8 +26.2 +8…+58
Subject fill 83% vertical 82% width 70–90%
Thumbnail legibility labels + pair read at 400 px placards read at 400 px

Neither candidate sorts as the odd one out.

Test plan and evidence labels

Proven by live run (local headless binaries):

  • .scratch/blender-5.1.2-windows-x64/blender.exe (self-reports Blender 5.1.2, hash ec6e62d40fa9) and .scratch/blender-4.5.11-windows-x64/blender.exe (self-reports Blender 4.5.11 LTS, hash 4db51e9d1e1e)
  • Both examples check-only, exit 0 on both versions, with the printed values in the table above (parent re-ran all four check runs on the shipped tree, not only during authoring)
  • light-link EEVEE luminance probe re-run on the new scene: 3.8x on both binaries
  • Render path also exercised on 4.5 (full --output still), visually identical to 5.1

Established by inspection only:

  • Generated docs/gallery/index.html cards and both detail pages read after regeneration: witness bullets render as <li>, no truncation or duplicated words
  • blender-smoke.yml steps unchanged

CI: the two blender-smoke legs (4.5 LTS, 5.1) on this PR remain the authoritative cross-version evidence.

Post-deploy review of the gallery cards: the first re-stage fixed the
measured defects, but vse-gamma-cross and light-link-studio still read
flat next to siblings that wrap their witness in a designed object
(lod-decimate-chain's rockets, vertex-weight-limit's mech arm,
vse-cut-list's monitor prop, png-exr-alpha's angled panels).

vse-gamma-cross: the floating chart becomes a calibration lightbox -
the six exact data swatches are backlit chips seated in bezels on a
bolted, cap-railed steel swatch board with rear struts to a widened
plinth, shot at a three-quarter angle with cast shadows. Swatch faces
stay pure emission at the exact closed-form values (the
authentic-vs-naive adjacency pair, impostor in hazard orange, remains
the centerpiece). Check values unchanged.

light-link-studio: the bare spheres become museum specimens - each on
a turned, beveled pedestal with a physical LINKED/UNLINKED placard on
standoffs, and a warm emissive floor inlay under the hero only (the
linked light's footprint; the decoy's disc stays dark metal). The
re-stage exposed a real coupling: a flatter camera angle samples a
brighter, more fill-facing point on the decoy and eroded the linked
ratio to 3.1x, breaching the margin floor; the draft was reverted and
the coupling is documented in a build_studio comment. The pedestal
now shades floor bounce onto the decoy, improving the 4.5 ratio
(3.4x -> 3.7x). Synced measured values everywhere: linked 3.6x (5.1)
/ 3.7x (4.5), rise 233% / 238%, drift 0.3% / 0.1%, EEVEE probe 3.8x.

Both examples pass check-only on Blender 4.5.11 LTS and 5.1.2 (exit 0,
measured values printed); both contact sheets re-judged against the
pinned calibration set (candidate mean luminance 115.2 and 127.9 vs
the 100-143 calibration band; wall pools +20.8 and +26.2 R-B).

Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
@github-actions github-actions Bot added the documentation Improvements or additions to documentation label Jul 22, 2026
@TMHSDigital
TMHSDigital merged commit 7e2e1ac into main Jul 22, 2026
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@TMHSDigital
TMHSDigital deleted the fix/two-newest-examples-object-staging branch July 22, 2026 02:27
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