I'm Xinan "William" Yan β an HCI & XR researcher and systems builder working on next-generation spatial interaction, gaze & freehand input, and human-computer interaction modeling.
I build research prototypes and developer-facing systems for:
- ποΈ Gaze & Eye-Tracking Interaction (task-aligned correction, latency & stability optimization)
- β Freehand & Spatial Manipulation (3D steering, polyhedron face selection, multimodal input)
- β¨οΈ Text Entry & Wearable Interaction (on-body tap typing, spatial UI)
- π HCI Performance Modeling (uncertainty modeling, automated evaluation pipelines)
Currently affiliated with XJTLU, and HKUST(GZ).
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Xuning Hu*, Xinan Yan*, Yichuan Zhang, Yushi Wei, Yue Li, Wolfgang Stuerzlinger, Hai-Ning Liang.
IntentGaze: Task-Aligned Gaze Correction for Stable and Responsive Gaze Interaction in XR
ACM Transactions on Graphics (TOG), 2026.
π Paper π» Code π¦ Dataset -
Yifan Qi, Xuning Hu, Xinan Yan, Wenxuan Xu, Hao Zhang, Hai-Ning Liang, Jin Huang.
Exploring Freehand Selection Techniques of Polyhedron Faces in VR Environments
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2026. -
Hao Zhang, Yixiao Xiao, Yawen Zheng, Jin Huang, Xinan Yan, Xuning Hu, Nianlong Li, Huawei Tu, Feng Tian.
N-ary Gaussian Model: Modeling Pointing Uncertainty Across Task Scenarios Using an Automated Multi-Gaussian Modeling Pipeline
Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (CHI), 2026. -
Xuning Hu*, Xinan Yan*, Yushi Wei, Wenxuan Xu, Yue Li, Yue Liu, Hai-Ning Liang.
Exploring the Effects of Spatial Constraints and Curvature for 3D Piloting in Virtual Environments
IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2024. -
Rajkumar Darbar, Xuning Hu, Xinan Yan, Yushi Wei, Hai-Ning Liang, Wenxuan Xu, Sayan Sarcar.
OnArmQWERTY: An Empirical Evaluation of On-Arm Tap Typing for AR HMDs
ACM Symposium on Spatial User Interaction (SUI), 2024. -
Boyuan Chen, Xinan Yan, Xuning Hu, Dominick Kao, Hai-Ning Liang.
Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), 2024.
For the full list of publications, code repositories, and ongoing projects:
π Homepage: xinan-yan.com Β |Β π Google Scholar: Xinan Yan

