Hello,
I've had some free time to play around with VfxData dumps (FFXIVClientStructs/FFXIV/Client/Game/Character/VfxContainer.cs)
Here are my findings I wanted to share
- Only seems to populate on a game mechanic vfx, not a players attack.
- VFXs under "lockon" sheet seem to put into the array starting at index 10
- The lockon ID for that effect is an uint at 0x1CC, matching uint based on the sheet row being uint
- Some unknown vfx type will get inserted at index 3. The red gore blob from Lindwurm for example. Not a lockon so 0x1CC is 00 00 00 00
- Object ID of the IBattleChara that the effect is on (regardless of vfx type) is at 0x128

Hello,
I've had some free time to play around with VfxData dumps (FFXIVClientStructs/FFXIV/Client/Game/Character/VfxContainer.cs)
Here are my findings I wanted to share