Skip to content

Some VfxData Info #1916

Description

@Tartarga

Hello,
I've had some free time to play around with VfxData dumps (FFXIVClientStructs/FFXIV/Client/Game/Character/VfxContainer.cs)

Here are my findings I wanted to share

  • Only seems to populate on a game mechanic vfx, not a players attack.
  • VFXs under "lockon" sheet seem to put into the array starting at index 10
    • The lockon ID for that effect is an uint at 0x1CC, matching uint based on the sheet row being uint
Image
  • Some unknown vfx type will get inserted at index 3. The red gore blob from Lindwurm for example. Not a lockon so 0x1CC is 00 00 00 00
  • Object ID of the IBattleChara that the effect is on (regardless of vfx type) is at 0x128
Image

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions