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Add a Sensor for maintaining paths over time. #60

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@andriyDev

This is a similar feature to #59, but it's slightly more efficient. If you constantly need a path, we should just update a little sensor thing the same way we update an agent.

An example of this is Half-Life's "smell AI", which tracks the distance of the player from an enemy along the navmesh. This means you could be right next to your enemy, but if there's a wall between you two, the enemy couldn't smell you.

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