Systems software engineer based in Hanoi, Vietnam. Focused on low-latency streaming pipelines, native C++ tooling, and broadcast systems.
Explore my work presented as an interactive 3D retail software store at b4iterdev.github.io:
- Flagship Cartons: Physical 3D boxes revealing system requirements on turn.
- The Back Shelf: Utilities, macOS tools, and experiments.
- Store Manual & Revisions: Architecture capabilities and background history.
| Project | Focus | Highlights |
|---|---|---|
| NRCCameraService | Android · C++ NDK · Streaming | Ultra low-latency (~130ms glass-to-glass) camera pipeline for robotics competitions. |
| XashMetaPUG | C++ · Metamod · ARM64 | Scrimmage & PUG match organizer for CS1.6 / Xash3D. Built for any architecture, including ARM64. |
| valo-map-veto | NodeCG · Esports · Broadcast | Real-time Valorant esports map veto and live broadcast overlay system. |
| noTunesImproved | macOS · Swift · Utility | Polished menu bar utility preventing Apple Music from auto-launching on media keys. |
| FireDetection_YOLOv26 | Python · YOLO · Computer Vision | Real-time fire and smoke detection pipeline trained on the D-Fire dataset. |
- Low-Latency & Media: Android NDK, MediaCodec, WebRTC, RTSP/GStreamer streaming pipelines.
- Systems & Native: C++, C#, ARM64/x86 portability, game engine server modules (Metamod).
- Broadcast & Tooling: NodeCG bundles, on-air graphic overlays, tournament tooling, macOS menu bar utilities.
- Web & Infrastructure: Linux, Docker, Next.js, TypeScript, Tailwind CSS.
- Camera System Developer Volunteer at STEAM for Vietnam (2025 – Present) — Low-latency streaming architecture and camera hardware optimization for national robotics competitions.
- CS Undergraduate at Phenikaa University (Graduating 2027).
- Portfolio: b4iterdev.github.io
- Email: b4iterdev@gmail.com
- Twitter / X: @b4iterdev
- GitHub: @b4iterdev




