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…nd what can follow it
…s, pointer and render
…lers to their sections, and the editor caret core and anchors to submodules
…nimation, and edit.rs into text and shortcut
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* refactor: split the workspace's largest modules into submodules (crabtalk#49) * feat(browser): hand bound ctrl, alt and function keys from a WebView2 page to gpui * feat(ui): PendingKeys, a hint for the held prefix of a key sequence and what can follow it * feat(ui): TextField select and set_matches, for find in a field * refactor(browser): split view.rs into a platform-free WebView and per-OS page modules * refactor(gallery): split lib.rs into catalog, fixtures, chrome and per-group sections * refactor(editor): split editor.rs into mode, typing, clipboard, blocks, pointer and render * refactor(markdown): split render.rs and parse.rs into submodules * refactor(ui): split input.rs, scroll.rs and popover.rs into submodules * refactor(terminal): split view.rs and emulator.rs into submodules * refactor(canvas): split view.rs into keys, pointer and paint * refactor(gallery,editor): move gallery Render to chrome and demo handlers to their sections, and the editor caret core and anchors to submodules * refactor(gallery): move each section's demo state into its own State * refactor(terminal,markdown): split kitty.rs into command, store and animation, and edit.rs into text and shortcut * feat(browser,ui): park a WebView under a still while an overlay covers it * chore(release): bump to 0.2.0 and add its changelog block * docs: install lines at 0.2 and drop the fixed WebView2 shortcut gap from browse * feat(markdown): viewport-bound document layout and incremental syntax (crabtalk#50) * feat(ui)!: set a scrollbar thumb 2px off the edge, with Overlay::margin in place of channel * feat(theme,ui): add Theme::EDGE and export the icon button's glyph size and edge pad * perf(markdown): build only the blocks near the viewport and stand the rest in at their last height * perf(markdown,editor): build blocks and source lines at prepaint around an anchored viewport, on bezel-gpui 0.3.13 * feat(ui,syntax)!: carry syntax spans through field edits, report the edit on FieldEvent::Changed, and add an incremental syntax::document::Document * chore: bump to version 0.2.1 * Work (#14) * ci: sync-fork * [bot] Update GPUI dependencies (#5) Co-authored-by: sator-imaging <16752340+sator-imaging@users.noreply.github.com> * fix (#6) * refactor * update * del --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> --------- Co-authored-by: clearloop <tianyi.gc@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Releases as 0.2.0.
ui::cover: overlays record what they cover; aWebViewunder one is parked and, on macOS, painted as a still until it is uncoveredui::pending::PendingKeys: the held prefix of a key sequence and what can follow itTextField::selectandset_matches, for find in a fieldbezel-browsernow depends onbezel-ui