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AutoStory: story events to one shared overlay writer and to run records #159

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@dayfine

Part of #138.

Story progress reaches the in-game overlay and run records unevenly: BDSP has its own wrapped overlay log, FRLG uses #114's status lines, and [Segment]/[Checkpoint]/[Event] lines go only to log.txt, not events.jsonl. Wire #114's story-engine status hook to one shared overlay writer (BDSP drops its own OverlayLog) and to record_run_event() from #132, with the event shape agreed between the FRLG and run-records work. Also have the recorder grab the last frame on a failure, since some steps throw without a screenshot.

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  1. added
    game:sharedShared or game-neutral code
    autostoryAutoStory programs
    lab-toolingLab channel, CFR, scripts, run records, build
    on Nov 2, 2026
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    autostoryAutoStory programsgame:sharedShared or game-neutral codelab-toolingLab channel, CFR, scripts, run records, build

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