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BDSP navigation: tile grids and map sets - #109

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nav/corefrom
bdsp/tilegrid-mapset
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dayfine wants to merge 1 commit into
nav/corefrom
bdsp/tilegrid-mapset

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@dayfine

@dayfine dayfine commented Nov 1, 2026

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Depends on #66.

TileGrid is a traced tile map (walls recorded where the player stopped, routes planned on the shared leg planner) and MapSet places several grids on one world grid. BDSP's AutoStory walker and its maps are built on them, while FRLG plans on maps generated from pokefirered, so they are not shared yet and leave the core: this carries them out of #66 unchanged, with the exact short open legs, per-open-tile cost and search cap from the lab runs, as their own PR on nav/core. They move into the core when FRLG adopts them. They have no unit tests of their own; the BDSP maps that use them are checked on #68.

🤖 Generated with Claude Code

https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E

TileGrid and MapSet, taken unchanged from nav/core (#66) at b50d547,
with the exact short open legs, per-open-tile cost and search cap. Only
BDSP's walker and maps use them, so they live on their own branch above
the core until FRLG adopts them.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
@dayfine

dayfine commented Nov 1, 2026

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Superseded: BDSP maps now load through the shared MapData (#134, #127) instead of TileGrid/MapSet.

@dayfine dayfine closed this Nov 1, 2026
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