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TileGrid and MapSet, taken unchanged from nav/core (#66) at b50d547, with the exact short open legs, per-open-tile cost and search cap. Only BDSP's walker and maps use them, so they live on their own branch above the core until FRLG adopts them. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
This was referenced Nov 1, 2026
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Depends on #66.
TileGridis a traced tile map (walls recorded where the player stopped, routes planned on the shared leg planner) andMapSetplaces several grids on one world grid. BDSP's AutoStory walker and its maps are built on them, while FRLG plans on maps generated from pokefirered, so they are not shared yet and leave the core: this carries them out of #66 unchanged, with the exact short open legs, per-open-tile cost and search cap from the lab runs, as their own PR onnav/core. They move into the core when FRLG adopts them. They have no unit tests of their own; the BDSP maps that use them are checked on #68.🤖 Generated with Claude Code
https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E