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Shared screen events and their timed log, the Switch HOME check in front of a game's observer, the transition tracker with per-game fade profiles, the scene judges and the interrupt classifier, taken as they are at nav/story-steps fd603ca. None of it uses a story type. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013VUubhHeYSMGSSDXZkKZss
This was referenced Nov 10, 2026
…ta-free executor) # Conflicts: # SerialPrograms/cmake/SourceFiles.cmake
…tion) # Conflicts: # SerialPrograms/Source/ComputerPrograms/ComputerPrograms_UnitTestRunner.cpp
…/screen-state # Conflicts: # SerialPrograms/cmake/SourceFiles.cmake
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Depends on #312.
The middle layer of #122's split: what the screen shows and how it changes, with no story types. It adds the shared screen events and their timed log,
SwitchHomeObserver(the Switch HOME check in front of a game's observer), the transition tracker with per-game fade profiles, the scene judges and the interrupt classifier; every file is unchanged from #122 at fd603ca. #122 builds the story-side interrupt handling and action table on top of this. Tested with the ScreenEvents, Transitions and Interrupts suites on the headless test runner.🤖 Generated with Claude Code
https://claude.ai/code/session_013VUubhHeYSMGSSDXZkKZss