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The tutorial and main story checkpoint dropdowns are now the shared StoryRangeOptions, added under the same keys (START_CHECKPOINT_TUTORIAL, END_CHECKPOINT_TUTORIAL, START_CHECKPOINT_MAINSTORY, END_CHECKPOINT_MAINSTORY) over the same databases, so saved settings load unchanged; the end stays unlocked while running. The start-before-end check is the range's. The checkpoint loops log the shared attempt and reset lines, and the run logs the shared checkpoint start line. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013VUubhHeYSMGSSDXZkKZss
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Depends on #312; for upstream later. Base
nav/story-engine, so the diff shows only this change.SV's AutoStory kept its own four checkpoint start/end dropdowns and its own free-text checkpoint log lines. This makes the tutorial and main story checkpoint dropdowns two shared
StoryRangeOptionsfrom #312, added under the same option keys (START_CHECKPOINT_TUTORIAL,END_CHECKPOINT_TUTORIAL,START_CHECKPOINT_MAINSTORY,END_CHECKPOINT_MAINSTORY) over the same databases, so saved settings load unchanged and need no migration; the end dropdowns stay unlocked while running, and the start-before-end check is the range's. The checkpoint loops now log the shared[Checkpoint] <name>: attempt Nandfailed, resetting for attempt Nlines (attempts count from 1), and the run logs the shared checkpoint start line; the section and segment dropdowns are unchanged. Tested by building the app and running the Pokemon:: suites on the headless runner; SV has no AutoStory unit tests.🤖 Generated with Claude Code
https://claude.ai/code/session_013VUubhHeYSMGSSDXZkKZss