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SV built six near-identical databases by hand. make_story_select_database() in Pokemon/AutoStory builds a section of a story list with the same labels (name()) and slugs (index in the whole list), so other games can reuse it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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…s PR Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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…d AutoStory stats, for story runs
StoryRunOptions (now "Story Run") takes the game's checkpoint database
and shows Start and End checkpoint dropdowns, labeled as SV labels its
segments ("00.09 Pewter Gym: Camper Liam, then Brock") and built with
#43's make_story_select_database(); a story in sections passes them joined,
so a section's entry is at #44's story_index(). A start after the end is
refused. record_story_stats() adds a segment's run to #45's
AutoStoryStats: the segment, each passed checkpoint, each reload.
Tests: the dropdowns' labels, slugs and defaults, the start/end check,
and the stats.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
…s it Moved here from #44 (user decision): a section of a story list keeps its whole-list slugs and the end is clamped to the list. #44 keeps story_index() and its tests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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… autostory/r2-story-index The select-database test now comes from #43; this branch keeps story_index() and its tests, so the test exists once. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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…base test) into nav/shared Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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Base:
main; the first of the shared AutoStory stack (#43 → #44 → #45 → #114 → #122).SV AutoStory builds six near-identical start/end dropdown databases by hand.
make_story_select_database()in a newPokemon/AutoStory/header builds a section of a segment or checkpoint list with the same labels and slugs, so BDSP and FRLG can reuse it. Its test (Pokemon::AutoStorySelectDatabase, inPokemonSV_Tests.cpp) checks that a section keeps its whole-list slugs and that the end is clamped to the list. No behaviour change; not run on a Switch. Fork CI passed on Mac, Windows clang and Ubuntu (runs 41350903981, 41354090524, 41350918755).🤖 Generated with Claude Code
https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E