fix for ipc regressions - #373
Merged
Merged
Annotations
21 warnings
|
Complete job
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v2, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
Run all tests:
Editors/Kitbashing/KitbasherEditor/Core/Animation/AnimationControllerViewModel.cs#L179
Possible null reference argument for parameter 'skeleton' in 'AnimationClip.AnimationClip(AnimationFile file, GameSkeleton skeleton)'.
|
|
Run all tests:
Editors/Kitbashing/KitbasherEditor/Core/Animation/AnimationControllerViewModel.cs#L163
Cannot convert null literal to non-nullable reference type.
|
|
Run all tests:
Editors/Kitbashing/KitbasherEditor/Core/Animation/AnimationControllerViewModel.cs#L144
Cannot convert null literal to non-nullable reference type.
|
|
Run all tests:
Editors/Kitbashing/KitbasherEditor/ChildEditors/ReRiggingTool/RemapBoneIndexesCommand.cs#L24
Non-nullable field '_meshNodeList' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
|
|
Run all tests:
Editors/Kitbashing/KitbasherEditor/ChildEditors/ReRiggingTool/RemapBoneIndexesCommand.cs#L24
Non-nullable field '_mapping' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
|
|
Run all tests:
Editors/Kitbashing/KitbasherEditor/UiCommands/GroupItemsCommand.cs#L24
Possible null reference argument for parameter 'selectionState' in 'void ObjectEditor.GroupItems(ObjectSelectionState selectionState)'.
|
|
Run all tests:
Editors/Kitbashing/KitbasherEditor/ChildEditors/ReRiggingTool/ReRiggingViewModel.cs#L14
Non-nullable field '_selectedMeshes' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
|
|
Run all tests:
Editors/Kitbashing/KitbasherEditor/ChildEditors/VertexDebugger/VertexDebuggerViewModel.cs#L60
Cannot convert null literal to non-nullable reference type.
|
|
Run all tests:
Editors/Kitbashing/KitbasherEditor/ChildEditors/VertexDebugger/VertexDebuggerViewModel.cs#L38
Non-nullable field '_selectedVertex' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
|
|
Run all tests:
Editors/Kitbashing/KitbasherEditor/ChildEditors/BmiEditor/BmiViewModel.cs#L120
Possible null reference return.
|
|
Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L67
The 'get' accessor of property 'Effect_v2.EffectEndTime' should use 'field' because the other accessor is using it.
|
|
Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L66
The 'get' accessor of property 'Effect_v2.EffectStartTime' should use 'field' because the other accessor is using it.
|
|
Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L42
The 'get' accessor of property 'Effect_v1.EffectEndTime' should use 'field' because the other accessor is using it.
|
|
Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L41
The 'get' accessor of property 'Effect_v1.EffectStartTime' should use 'field' because the other accessor is using it.
|
|
Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L195
The 'get' accessor of property 'Effect_v12.EffectEndTime' should use 'field' because the other accessor is using it.
|
|
Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L194
The 'get' accessor of property 'Effect_v12.EffectStartTime' should use 'field' because the other accessor is using it.
|
|
Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L155
The 'get' accessor of property 'Effect_v11.EffectEndTime' should use 'field' because the other accessor is using it.
|
|
Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L154
The 'get' accessor of property 'Effect_v11.EffectStartTime' should use 'field' because the other accessor is using it.
|
|
Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L119
The 'get' accessor of property 'Effect_v7.EffectEndTime' should use 'field' because the other accessor is using it.
|
|
Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L118
The 'get' accessor of property 'Effect_v7.EffectStartTime' should use 'field' because the other accessor is using it.
|
background
wait
wait-all
cancel
parallel
Loading