BMD editor: editing, saving, and a real details UI - #382
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donkeyProgramming merged 1 commit intoAug 9, 2026
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Complete job
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v2, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L118
The 'get' accessor of property 'Effect_v7.EffectStartTime' should use 'field' because the other accessor is using it.
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Build the project:
Shared/GameFiles/Twui/BaseTwuiSerializer.cs#L49
Cannot convert null literal to non-nullable reference type.
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Build the project:
Shared/GameFiles/Twui/BaseTwuiSerializer.cs#L36
Cannot convert null literal to non-nullable reference type.
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Build the project:
Shared/GameFiles/Twui/BaseTwuiSerializer.cs#L27
Cannot convert null literal to non-nullable reference type.
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Build the project:
Shared/GameFiles/Twui/BaseTwuiSerializer.cs#L18
Cannot convert null literal to non-nullable reference type.
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Build the project:
Shared/GameFiles/Twui/BaseTwuiSerializer.cs#L9
Cannot convert null literal to non-nullable reference type.
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Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L67
The 'get' accessor of property 'Effect_v2.EffectEndTime' should use 'field' because the other accessor is using it.
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Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L66
The 'get' accessor of property 'Effect_v2.EffectStartTime' should use 'field' because the other accessor is using it.
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Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L42
The 'get' accessor of property 'Effect_v1.EffectEndTime' should use 'field' because the other accessor is using it.
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Build the project:
Shared/GameFiles/AnimationMeta/Definitions/Effect.cs#L41
The 'get' accessor of property 'Effect_v1.EffectStartTime' should use 'field' because the other accessor is using it.
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