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PSA: Watch PSVRTracker #14

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@m-7761

I think there may be movement yet for PSVR... watch this (https://github.com/HipsterSloth/PSVRTracker) space. I think it will be the new PSVRToolkit at some juncture. (I'm going to start working with cameras before long.)

P.S. Here (http://oddsheepgames.com/?topic=here-is-a-demo-that-has-great-anti-drift-steadiness-qualities) is info on a demo (https://www.reddit.com/r/KingsField/comments/9kj984/very_early_playable_section_of_kf2_for_windows/) that includes a hybrid approach to defeating drift that works very well. I talked about developing this before. Just for the record, it works well, and is straightforward to implement. With it, you can easily get by without position tracking, since the approximation of the set's orientation is very good. It can get thrown off, but for the most part, you can work for 30mins or hours and not drift. It seems especially good at defeating roll drift, which I think is most important. I don't know why.

FYI: That demo's FOV is fixed for PSVR but uses a pretty obnoxious value to approximate the game it's porting. Alt+F3 can change the value in the INI file. The original game distorts the picture in some way, that I don't yet understand. It's pretty interesting that it makes such high FOV possible.

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