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GAMMA Mods, Fixes & Tweaks

Small standalone mods and targeted fixes for STALKER Anomaly/GAMMA.

Download & install

Download ready-to-install archives from the release page, then add them to Mod Organizer 2. Check the individual mod notes for any load-order or compatibility requirements.

Usage and permissions

You may include any of my mods or tweaks in your own mods / modpacks, provided that you credit me and link back to this repository. Although asking permission or letting me know is not required - I would love to know if you decide to use any of my work, so hit me up on Discord's GAMMA server.

This permission covers my original work only. Third-party code and assets keep their original authors' permissions and requirements.

Standalone mods

Adds pulsating flash for inventory / trading grid instead of a static highlight.

Features customizable options:

  • Five pulse/fade timing presets and optional custom timing.
  • Post-unhover linger that reaches the next pulse crest before fading out.
  • Minimum and maximum brightness.
  • Color presets and optional custom RGB sliders.

Source and notes

Special thanks to kingofthebeats from the GAMMA Discord server for suggesting lingering highlights.

Tracks real-world playtime and helps you keep sessions from running longer than intended.

  • Adds total playtime and current-session rows to the PDA ranking tab.
  • Adds an optional real-life HUD clock with configurable placement, fonts, and colors.
  • Sends configurable session-threshold reminders, with optional repeats and a PDA beep.
  • Can progressively change the HUD clock color as a session crosses its warning thresholds.
  • Offers Full, HUD-clock-only, and playtime-statistics-only MO2 installer presets, with no load-order requirements or dependencies beyond stock GAMMA.

Source and notes

Adds a configurable hotkey that plays the current weapon's existing inspect animation on demand.

  • Uses each weapon's own bore animation and sound, including grenade-launcher variants.
  • Only starts while the weapon is idle, avoiding reload, firing, and weapon-swap interruptions.
  • Provides MCM settings for enable state, key, modifier, and single-press or double-tap activation.
  • Includes English and Russian localization and falls back to J when MCM is unavailable.

Source and notes

Fixes

Compatibility shader overrides for running GAMMA through D3DMetal/DXMT on macOS.

  • Restores red-dot and holographic sight reticles that can disappear under D3DMetal.
  • Fixes scope lens-edge artifacts caused by NaN-producing sphere projection math.
  • Fixes night-vision scope tint initialization for strict HLSL compilers.
  • Fixes thermal scope garbage or black output caused by uninitialized cold-pixel color data.
  • Load after 3DSS, Boomsticks & Sharpsticks, Parallax Reflex Sights, and any other optic shader override.
  • Clear appdata/shaders_cache/ after installing.

Source and notes

Script override for G.A.M.M.A. Arti Recipes Overhaul.

  • Prevents a fatal crash when the autolooter tries to disassemble non-favorited ammo with missing or empty parts data.
  • Guards empty ammo lists, missing parts sections, missing parts lists, and empty parsed parts lists before consuming ammo or degrading tools.
  • Load after G.A.M.M.A. Arti Recipes Overhaul.

Source and notes

Script override for Kute's Free Zoom Rewrite.

  • Prevents temporary ADS/free-zoom FOV, HUD FOV, and mouse sensitivity values from being learned as the new baseline.
  • Reads persisted MCM option values first, falling back to live console values only when saved options are unavailable.
  • Load after Kute's Free Zoom Rewrite.

Source and notes

Tweaks

Config override that disables the radiation grain postprocess without changing radiation gameplay.

  • Comments out postprocess = postprocess_rad on the base radioactive zone.
  • Keeps radiation zone strengths, attenuation, hit type, and child zone definitions unchanged.
  • Load after mods that edit gamedata/configs/zones/zone_field_radioactive.ltx.

Source and notes

Script override for first-pickup weapon inspection.

  • Prevents actor voice lines from playing during weapon inspection.
  • Keeps the inspection animations and first-pickup tracking behavior.
  • Includes a VArefined companion override; remove grok_doom_weapons_inspect_varefined.script if VArefined is not installed.

Source and notes

Repository layout

  • mods/: standalone elseform-authored mods.
  • fixes-and-tweaks/: targeted fixes and optional behavior tweaks.
  • script-fixes-tweaks/: promoted script fixes and tweaks when applicable.
  • Each entry keeps its install notes and original gamedata/ paths inside its own folder.

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