Small standalone mods and targeted fixes for STALKER Anomaly/GAMMA.
Download ready-to-install archives from the release page, then add them to Mod Organizer 2. Check the individual mod notes for any load-order or compatibility requirements.
You may include any of my mods or tweaks in your own mods / modpacks, provided that you credit me and link back to this repository. Although asking permission or letting me know is not required - I would love to know if you decide to use any of my work, so hit me up on Discord's GAMMA server.
This permission covers my original work only. Third-party code and assets keep their original authors' permissions and requirements.
Adds pulsating flash for inventory / trading grid instead of a static highlight.
Features customizable options:
- Five pulse/fade timing presets and optional custom timing.
- Post-unhover linger that reaches the next pulse crest before fading out.
- Minimum and maximum brightness.
- Color presets and optional custom RGB sliders.
Special thanks to kingofthebeats from the GAMMA Discord server for suggesting lingering highlights.
Tracks real-world playtime and helps you keep sessions from running longer than intended.
- Adds total playtime and current-session rows to the PDA ranking tab.
- Adds an optional real-life HUD clock with configurable placement, fonts, and colors.
- Sends configurable session-threshold reminders, with optional repeats and a PDA beep.
- Can progressively change the HUD clock color as a session crosses its warning thresholds.
- Offers Full, HUD-clock-only, and playtime-statistics-only MO2 installer presets, with no load-order requirements or dependencies beyond stock GAMMA.
Adds a configurable hotkey that plays the current weapon's existing inspect animation on demand.
- Uses each weapon's own bore animation and sound, including grenade-launcher variants.
- Only starts while the weapon is idle, avoiding reload, firing, and weapon-swap interruptions.
- Provides MCM settings for enable state, key, modifier, and single-press or double-tap activation.
- Includes English and Russian localization and falls back to
Jwhen MCM is unavailable.
Compatibility shader overrides for running GAMMA through D3DMetal/DXMT on macOS.
- Restores red-dot and holographic sight reticles that can disappear under D3DMetal.
- Fixes scope lens-edge artifacts caused by NaN-producing sphere projection math.
- Fixes night-vision scope tint initialization for strict HLSL compilers.
- Fixes thermal scope garbage or black output caused by uninitialized cold-pixel color data.
- Load after 3DSS, Boomsticks & Sharpsticks, Parallax Reflex Sights, and any other optic shader override.
- Clear
appdata/shaders_cache/after installing.
Script override for G.A.M.M.A. Arti Recipes Overhaul.
- Prevents a fatal crash when the autolooter tries to disassemble non-favorited ammo with missing or empty parts data.
- Guards empty ammo lists, missing parts sections, missing parts lists, and empty parsed parts lists before consuming ammo or degrading tools.
- Load after
G.A.M.M.A. Arti Recipes Overhaul.
Script override for Kute's Free Zoom Rewrite.
- Prevents temporary ADS/free-zoom FOV, HUD FOV, and mouse sensitivity values from being learned as the new baseline.
- Reads persisted MCM option values first, falling back to live console values only when saved options are unavailable.
- Load after
Kute's Free Zoom Rewrite.
Config override that disables the radiation grain postprocess without changing radiation gameplay.
- Comments out
postprocess = postprocess_radon the base radioactive zone. - Keeps radiation zone strengths, attenuation, hit type, and child zone definitions unchanged.
- Load after mods that edit
gamedata/configs/zones/zone_field_radioactive.ltx.
Script override for first-pickup weapon inspection.
- Prevents actor voice lines from playing during weapon inspection.
- Keeps the inspection animations and first-pickup tracking behavior.
- Includes a VArefined companion override; remove
grok_doom_weapons_inspect_varefined.scriptif VArefined is not installed.
mods/: standalone elseform-authored mods.fixes-and-tweaks/: targeted fixes and optional behavior tweaks.script-fixes-tweaks/: promoted script fixes and tweaks when applicable.- Each entry keeps its install notes and original
gamedata/paths inside its own folder.