Oxide/uMod plugin for Rust. Caps how many players can be authorized on a TC, code lock, or auto turret — stops large teams from stacking auth on one base.
- Drop
AuthLimit.csinoxide/plugins/ oxide.reload AuthLimit
oxide/config/AuthLimit.json
| Key | Default | Description |
|---|---|---|
Max Authorization Limit |
4 |
Max players per entity |
Feature Toggles |
all true |
Enable/disable per entity type (TC, code lock, turret) |
Discord Webhook |
off | Webhook URL + cooldown for violation alerts |
Enable Debug Logging |
false |
Verbose console logging |
authlimit.bypass— exempt from the limitauthlimit.admin— access to admin command
oxide.grant user <name> authlimit.bypass
/authlimit.check — shows current config (requires authlimit.admin)
On a blocked authorization, sends an embed with entity type, auth count, owner, offending player, and a ready-to-paste teleport command. Rate-limited per player per entity type (default 60s).
- Limits apply per entity, not server-wide
- Existing authorizations before install aren't affected
- Key locks aren't supported (no auth list to check)
MIT