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[codex] Fix alive cats sort crash after quick refresh - #97
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Preserves table selection and scroll position during quick room refreshes by emitting layoutAboutToBeChanged + changePersistentIndexList + layoutChanged on the source model instead of a full reset. The proxy's dynamic sort/filter handles re-sorting automatically, so the explicit proxy invalidate and sortByColumn re-apply in _on_room_patch are no longer needed.
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What changed
CatTableModel.apply_room_patch()pathWhy
The remaining crash report pointed to sorting the
Alive Catstab right after the save updated. The quick-refresh path was mutating live cats and emitting a rawlayoutChanged, which left the sorted roster in a riskier state than a full model reset.Impact
This makes the post-update
Alive Catstable refresh more defensively, especially when the user clicks a sort header right after the game writes a new save.Root cause
Quick room refresh updated
cat.room/cat.statusunderneath an already sorted proxy/view pair and only emittedlayoutChanged. That was too weak for the sorted roster path; resetting the model is the safer way to force Qt to rebuild indexes cleanly.Validation
pytest -q tests/test_game_update_crash_fixes.py -k "QuickRefreshGenerationGuard or FileWatcherDebounce"pytest -q tests/test_room_button_rebuild.pyNotes
I could not run the entire
tests/test_game_update_crash_fixes.pyfile on this machine because pytest temp-dir setup/cleanup is hitting a separate Windows permission issue unrelated to this fix.