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Elah

One world. Many machines. No giant required.

Elah is intended to become a distributed orchestration and ownership layer for Minecraft worlds. The planned system would not replace a Minecraft server, a proxy, or a database; it would coordinate authoritative world ownership across workers while retaining a normal Java-client experience.

Elah is at the beginning of its journey. 0.0.5 (Folia Baseline Laboratory) is a development-only functional compatibility gate, not a gameplay release. It runs the existing 32-session client proof and both Observer modes against an exact disposable Folia fixture, then proves the stopped world is unchanged. Observer remains the current operator-useful command. See the 0.0.5 release gate, Folia Baseline Laboratory guide, and Observer guide.

Intended architecture

This diagram and its component descriptions are a future design target. Observer, Protocol Laboratory, and Client Laboratory are independent development surfaces. They do not implement this future runtime path.

Minecraft client -> Velocity / Sling -> ElahFolia workers
                                      ^
                                      |
                                    elahd
  • Folia is planned as the within-machine regionised simulation runtime.
  • Elah is planned to coordinate ownership and distribution between machines.
  • Sling is planned as the Velocity gateway integration for routing and handoffs.
  • Stone is planned to provide world-storage services.
  • Shepherd is planned as the placement and workload scheduler in elahd.
  • Brook is planned to coordinate generation and pregeneration.

The intended division of responsibility is that Folia would scale vertically within a worker while Elah would scale horizontally between workers. Generic infrastructure would manage processes, containers, VMs, and machines underneath Elah; Elah would make Minecraft-specific ownership and placement decisions. See VISION.md, ARCHITECTURE.md, INVARIANTS.md, and FAILURE_MODEL.md for the design contracts.

Status

Folia Baseline Laboratory pins Folia 1.21.8 build 6 at commit 612d9bd8569fe1a6008a05325af3fad66ef1cef7 with Mineflayer 4.37.1. It requires 32 sessions in two sequential waves of 16, server-observed movement, clean Folia shutdown, standard and deep Observer reports, and an unchanged world proven by complete before and after hashes. Passing elah.folia-baseline/v1 evidence is functional-only compatibility evidence. It does not prove performance, Folia region parallelism, Elah integration, ownership, handoff, gameplay, a playable cluster, or production readiness.

0.0.4 (Client Laboratory) remains the Paper-specific compatibility gate. Minecraft 26.2 is not qualified because upstream client support remains unresolved.

0.0.3 (Observer) remains a read-only world inspection release, not a gameplay release. Its elah observe <world> command reports saved world identity, dimensions, region and chunk counts, storage distribution, coordinate bounds, and source-labelled timestamps without modifying the selected world. Standard mode validates every terrain region header and occupied chunk envelope. --deep additionally decodes every occupied chunk within fixed resource limits. Both modes repeat discovery and evidence collection before returning a report; changed inputs fail closed.

Contributing and security

The Elah wiki has separate starting points for non-technical readers and technical readers. Repository documentation remains the source for contributor procedures and exact engineering contracts.

Read CONTRIBUTING.md before contributing and SECURITY.md to report a vulnerability privately.

For a local validation baseline, see CI and local checks. Toolchain versions and installation checks are recorded in Toolchains.

Licensing

Original Elah work is licensed under Apache-2.0. The complete license text, file-notice policy, and module boundary are in LICENSES.md. java/elah-folia is reserved for GPL-3.0-only derivative work if and when it contains Folia-derived code.

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Distributed orchestration and ownership layer for Minecraft worlds

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