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Sketch#: Sketching in Spec#
This tool is a fork from:
Boogie v54898 (http://boogie.codeplex.com/)
SpecSharp v54900 (http://specsharp.codeplex.com/)
BUILD INSTRUCTIONS
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A. Builld SscSharp [* Run as Admin ]
cd $SKETCH#\SpecSharp\SpecSharp\Microsoft.SpecSharp\LastKnownGood9
clean.cmd
RegisterLKG.cmd
cd $SKETCH#\SpecSharp\SpecSharp
devenv SpecSharp.sln /build DebugCommandLine
devenv SpecSharp.sln /build Debug
B. Build Boogie/SscBoogie
cd $SKETCH#\Boogie\Binaries
nmake
cd ..\Source
devenv Boogie.sln /build Debug
cd ..\..\SpecSharp\SscBoogie\Binaries
nmake
cd ..\Source
devenv SscBoogie.sln /build Debug
cd ..\Binaries
nmake register
COMPILING INSTRUCTIONS
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$SKETCH#\Boogie\Binaries\ssc.exe /debug+ <FILENAME>.ssc
* Notes:
/debug+ is required!
SKETCHING INSTRUCTIONS
----------------------
$SKETCH#\SpecSharp\SscBoogie\Binaries\SscBoogie.exe /sketch <Options> <FILENAME>.exe
* Notes:
/sketch is required!
* Attributes on method declarations:
[Inline] : inlines body (same holes on each instance)
[Inline][Generator] : inlines body (fresh holes on each instance)
* Options:
/proverLog:C:\Temp\z3-@PROC@
store Z3 call logs for various sketching steps for debugging
/traceSketch
print sketching related debug info
/numCEGARItrs:N
MAX number of CEGAR based synthesis iterations (default = 10)
/numRandInpGen:N
number of random tuples for CEGAR synthesis (default = 1)
/intBits:N
bit width for integer holes (allowed = {8, 16, 32}, default = 8)
/numThreads:N
runs Parallel Z3 with N threads (default = 0)
/unboundRandInpArrLen
do not impose implicit array length bound (= 10) when generating random arrays as input
CONTACT
------------------
Please send mail to Hesam Samimi (hesam@ucla.edu) if there are any problems