feat(interaction): add native interaction prompt builder - #285
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📝 WalkthroughWalkthroughAdds a fluent ChangesNative interaction prompts
Estimated code review effort: 4 (Complex) | ~45 minutes Merge Risk: 🟡 Moderate · up to A failed interaction build can leave a stale native component until the end of the frame, so an immediate retry may attach incorrectly. This bounded runtime correctness issue should be fixed before merging. Sequence Diagram(s)sequenceDiagram
participant Mod as Mod code
participant Builder as InteractionPromptBuilder
participant Prompt as InteractionPrompt
participant Runtime as InteractionPromptRuntime
participant Native as Native InteractableObject
Mod->>Builder: Configure prompt
Mod->>Builder: Build()
Builder->>Prompt: Create managed handle
Prompt->>Runtime: Create native runtime
Runtime->>Native: Attach and configure
Native-->>Prompt: Raise lifecycle events
Mod->>Prompt: Update or remove prompt
Prompt->>Runtime: Apply update or dispose
Runtime->>Native: Update or destroy component
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
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Inline comments:
In `@S1API.Tests/Interaction/InteractionPromptContractTests.cs`:
- Around line 6-75: Extend InteractionPromptContractTests with executable
coverage for the public builder: verify omitted versus explicit defaults, null
or destroyed Unity inputs, duplicate callback registration, repeated Build
calls, post-build immutability, failed-attachment cleanup, and immediate retry
after failure. Also cover persistence, multiplayer restoration, invalid inputs,
and compatibility expectations for source usage and binary member shape while
preserving the existing validation and enum tests.
In `@S1API/Internal/Interaction/InteractionPromptRuntime.cs`:
- Around line 43-76: Move ValidateColliderComposition before target.AddComponent
in the construction flow, ensuring it validates the target’s collider setup
without relying on the newly added component. Preserve the existing rollback for
failures after AddComponent, while preventing a failed validation from leaving a
deferred-destruction InteractableObject that affects same-frame retries.
🪄 Autofix
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: Repository UI
Review profile: CHILL
Plan: Pro Plus
Run ID: d8a92313-aff3-4420-b43e-b5904dbcb5d7
📒 Files selected for processing (11)
S1API.Tests/Interaction/InteractionPromptApiCompileFixture.csS1API.Tests/Interaction/InteractionPromptContractTests.csS1API.Tests/S1API.Tests.csprojS1API/Interaction/InteractionPrompt.csS1API/Interaction/InteractionPromptBuilder.csS1API/Interaction/InteractionPromptContract.csS1API/Interaction/InteractionPromptInput.csS1API/Interaction/InteractionPromptState.csS1API/Internal/Interaction/InteractionPromptRuntime.csS1API/docs/interaction-prompts.mdS1API/docs/toc.yml
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Review follow-up is complete in 6a2ade9.
The automated docstring coverage warning is not actionable for this patch: the public interaction API already has XML documentation and the repository documentation gate passed on the reviewed head; the updated hosted gate is now rerunning. |
Summary
Closes #238.
Adds an additive
S1API.Interactionbuilder and managed handle for attaching the game-nativeInteractableObjectto a mod-ownedGameObject. The public surface covers prompt message, input/state, native-reachable range, priority, angle limits, display anchors, lifecycle callbacks, runtime setters, and disposal. Mono/Il2Cpp field differences stay behind the internal runtime adapter; existing native interaction components are rejected rather than mutated.Compatibility
InteractionPromptBuilder,InteractionPrompt,InteractionPromptInput, andInteractionPromptState; no existing symbols changed.Interact,Default, four metres, priority zero, and no angle restriction. The four-metre range contract matches the native interaction manager cast limit.Validation
Mono
dotnet restore S1API.sln -p:Configuration=MonoMelondotnet build S1API.sln -c MonoMelon --no-restore -p:AutomateLocalDeployment=falsedotnet test S1API.Tests/S1API.Tests.csproj -c MonoMelon --no-restore --no-build— 675 passedSchedule I_alternate—PASS|NativeAttached=True|Callbacks=True|Setters=True|Removed=TrueIL2CPP
dotnet restore S1API.sln -p:Configuration=Il2CppMelondotnet build S1API.sln -c Il2CppMelon --no-restore -p:AutomateLocalDeployment=falsedotnet test S1API.Tests/S1API.Tests.csproj -c Il2CppMelon --no-restore --no-build— 661 passedSchedule I_public—PASS|NativeAttached=True|Callbacks=True|Setters=True|Removed=TrueRuntime evidence
The probes used isolated temporary state, backed up/restored the active Mods/UserLibs/log files, and were deleted after validation. No generated game artifacts are included in this PR.
Documentation
docs/interaction-prompts.mdand the documentation TOC entry.docfx docfx.jsoncompleted successfully fromS1API/with the repository's existing unresolved third-party assembly-reference warnings only.Summary by CodeRabbit