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Free Substance 3D Designer node library (.sbs) from 2019: 15 grayscale nodes for flood fill, shape cuts, curvature / slope / edge-wear masks and blends. Procedural texturing toolbox, archived.

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SD Toolbox 19: 15 grayscale nodes for Substance Designer

SD Toolbox 19

Substance Designer 2019 to 2023+ License: MIT Status: archive Download Website Gumroad

A free Substance 3D Designer node library (.sbs) of 15 grayscale utility nodes for procedural texturing: flood fill shortcuts, shape cutting, mask generators (curvature, slope, edge wear, dirt, leaks), and blend and transform helpers. Built in 2019, published in 2026 as an archive: cleaned up and documented, not maintained.

It uses only the stock library, with no bitmaps. Every node has a library icon, a description and documented parameters.

File For
SD_Toolbox_19.sbs Substance 3D Designer 2023 and later
SD_Toolbox_19_SD2019.sbs Substance Designer 2019 to 2022 (original 2019 format)

Install

  1. Download the file for your Designer version (links above, or from the release).
  2. Edit › Preferences › Projects › Library: add its folder (not recursive). The tools appear under SD_Toolbox_19, with ♠ in front of their names.
  3. Open the package to see ♠ SD Toolbox 19 Showroom, one demo of each tool.

Tools: 15 Substance Designer nodes

Tool Does
Flood Fill
QuickFlood: Substance Designer flood fill node icon QuickFlood Flood fill in one node: Size, Gradient and 2 Random maps, gaps filled
Dilate: Substance Designer dilate / fill gaps node icon Dilate Grows each shape's value into the black gaps around it
MaskSize: Substance Designer size mask node icon Mask: Size Keeps the largest or smallest shapes
MaskRandom: Substance Designer random mask node icon Mask: Random Keeps a random share of the shapes
Shape
Cut_Simple: Substance Designer shape cut node icon Cut Simple Cuts every shape along a random line
SharpWarp: Substance Designer edge chipping warp node icon Sharp Warp Chips straight edges into sharp breaks
Fillet: Substance Designer round corners node icon Fillet Rounds the shapes' corners
Tips: Substance Designer shape tips mask node icon Tips Isolates the inner and/or outer tips of the shapes
Masks and Patterns
LazyMasks: Substance Designer curvature, slope and edge wear masks node icon Mask: Lazy 10 masks from a height map: curvature, slopes, wear, dirt, leaks, sun bleach
Blend_Compose: Substance Designer pattern compose node icon Compose Keeps a pattern only inside large enough shapes
CustomCells: Substance Designer bevelled cells node icon Custom Cells Turns a shape pattern into bevelled cells
Blend and Utility
Blend_Add: Substance Designer add / subtract blend node icon Combine Add / subtract through a mask
Blend_Multiply: Substance Designer multiply blend node icon Multiply Multiply through a mask
Transform_TileMode: Substance Designer tiling transform node icon Transform Transform 2D with tile X / Y / both toggles
LazyCurves: Substance Designer contrast curves node icon Lazy Curves 9 preset contrast curves

Most flood-fill tools start with a Clear Input step (a Histogram Scan, Position / Contrast) that turns a soft mask into clean shapes. Every parameter and output has a description in Designer.

Demo of each tool (Showroom, rendered at 2048 px)

QuickFlood: Substance Designer flood fill node, input and output Dilate: Substance Designer dilate / fill gaps node, input and output Mask: Size: Substance Designer size mask node, input and output Mask: Random: Substance Designer random mask node, input and output Cut Simple: Substance Designer shape cut node, input and output Sharp Warp: Substance Designer edge chipping warp node, input and output Fillet: Substance Designer round corners node, input and output Tips: Substance Designer shape tips mask node, input and output Mask: Lazy: Substance Designer curvature, slope and edge wear masks node, input and output Compose: Substance Designer pattern compose node, input and output Custom Cells: Substance Designer bevelled cells node, input and output Combine: Substance Designer add / subtract blend node, input and output Multiply: Substance Designer multiply blend node, input and output Transform: Substance Designer tiling transform node, input and output Lazy Curves: Substance Designer contrast curves node, input and output


Changelog · MIT License · Adrien Lelièvre, ArtStation · tools/ holds the build scripts (format update, compile check, demo renders)

Keywords: Substance Designer, Substance 3D Designer, Adobe Substance, SBS node library, procedural textures, procedural materials, flood fill, curvature mask, slope mask, edge wear, texture tools, game art, technical art.

About

Free Substance 3D Designer node library (.sbs) from 2019: 15 grayscale nodes for flood fill, shape cuts, curvature / slope / edge-wear masks and blends. Procedural texturing toolbox, archived.

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