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python-raytracer

The goal of this project is to have a small rendering engine capable of working with external files to create and simulate a 3d scene.

Running

See the Makefile for list of actual build targets. There are no build requirements other than a functioning GCC installation with the standard math library available.

By default the software builds with -Wall -Wextra -Werror, so any developer might want to either revise their coding style or turn them off. The -pipe option is also turned on to be a bit more SSD friendly. The output might be a PPM file, which many GNU/Linux native image viewers support.

There are currently no plans to porting to MinGW or Windows in general. But there is nothing in specific to GNU/Linux in the codebase either.

Configuration

TBD

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A primitve raytracer built in C without the use of any external mathematics or graphics backends/libraries

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