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[SM6.10] TriangleObjectPositions shaders fail DXIL validation with optimizations disabled
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8938 In microsoft/DirectXShaderCompiler;[DirectX]
fracconstant folding produces wrong output for negative matrix argumentsbugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8937 In microsoft/DirectXShaderCompiler;[Linalg] Validation of MatVecMul incorrectly reports wrong vector length
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8936 In microsoft/DirectXShaderCompiler;1.9.2607.13 libs only provide ARM64EC exports (with no ARM64 exports)
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8934 In microsoft/DirectXShaderCompiler;[SM6.10][LinAlg] dx::linalg::Multiply takes the vector interpretation from the matrix type
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8933 In microsoft/DirectXShaderCompiler;- Status: Open.#8925 In microsoft/DirectXShaderCompiler;
- Status: Open.#8924 In microsoft/DirectXShaderCompiler;
- Status: Open.#8923 In microsoft/DirectXShaderCompiler;
- Status: Open.#8919 In microsoft/DirectXShaderCompiler;
- Status: Open.#8918 In microsoft/DirectXShaderCompiler;
- Status: Open.#8916 In microsoft/DirectXShaderCompiler;
- Status: Open.#8910 In microsoft/DirectXShaderCompiler;