I'm mixutin / 0x11a — a cybersecurity researcher and CTF player.
I take systems apart to understand them, then build something useful with what I learn. My work spans cryptography, reverse engineering, native tools and game preservation. I care about keeping software and overlooked media alive after the original services disappear.
I focus on cryptography and reverse engineering: understanding the implementation, questioning its assumptions and turning a difficult challenge into an explanation that holds up.
A selection of my public repositories. Experiments are labelled as experiments; each repository has the latest implementation status.
| Project | What I'm building | Stack / stage |
|---|---|---|
| Vibrix | An independent Rust operating system, working toward a persistent, portable USB-first system. Website ↗ | Rust · x86-64 · UEFI Experimental OS |
| Lumina | A Steam-free Linux launcher project for the official HoYoPlay launcher and Zenless Zone Zero, built around UMU/Proton. Website ↗ | Rust · Tauri · Linux Pre-alpha |
| Mallow | Native Apple Silicon tooling working toward Windows compatibility, starting with Wine installation and integrity checks. Website ↗ | Swift · macOS · Wine Development preview |
| Dauntless Revived | Game preservation through reverse engineering and a self-hosted backend. A modified fork of Undaunted. Docs ↗ | TypeScript · Backend Community revival |
| Jake / JKI | A voice-controlled Linux desktop companion for Codex, combining local speech recognition, spoken replies and a GTK interface. | Python · GTK 4 Desktop tooling |
Development notes: Vibrix's persistent USB system is a goal, not a finished release. Lumina is pre-alpha. Mallow's preview installs and verifies Wine; it does not run Windows programs yet. See the linked repositories before trying development builds.
Upstream credit: Dauntless Revived builds on Undaunted by gwog (Gregory Morford) and contributors, under AGPL-3.0. It is an unofficial fan project; no game files are distributed by the repository.
Explore the project portfolio →
Security & analysis — Cryptography · Python · x86-64 · Windows PE · binary analysis · reverse engineering
Systems & desktop — Rust · C · C++ · Swift · Linux · macOS · UEFI · QEMU
Backends & creative tools — TypeScript · JavaScript · Node.js · SQLite · GitHub Actions · Unity · Roblox / Luau · Blender · MCP
Tools change. The habit stays the same: read the code, test the assumptions, document what actually works.
For project questions, ideas or contributions, start with the relevant repository. My portfolio has more background, project pages and CTF notes.
Found a security issue? Follow the project's security policy rather than posting vulnerability details or secrets in a public issue.
🇫🇮 Suomeksi
Olen tietoturvan tutkija ja CTF-kilpailija. Keskityn kryptografiaan, takaisinmallinnukseen ja avoimen lähdekoodin ohjelmistoihin.
Julkisia projektejani ovat Vibrix, Lumina, Mallow, Dauntless Revived ja Jake / JKI. Niissä yhdistyvät käyttöjärjestelmät, työpöytätyökalut, pelien säilyttäminen ja tekoälyavusteinen kehitys. Projektitaulukon linkeistä löydät lähdekoodin ja kehitysvaiheen. Vibrixin pysyvä USB-järjestelmä on vielä tavoite, Lumina on esialfa ja Mallow ei vielä suorita Windows-ohjelmia. Dauntless Revived perustuu gwogin ja muiden tekijöiden Undauntediin (AGPL-3.0).


