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BrotatoMods

A collection of mods for the game Brotato.

Steam Workshop | Open in Steam Client

Cursed & Double Sided Upgrades / 诅咒和双面升级

Have you ever thought about the upgrades in Brotato being a bit too fixed? Then this mod is for you! It introduces the cursed and double-sided upgrade system and configurable upgrades effect strength. And now supports co-op!

What does it do?

  • 50% of the upgrades will be double-sided, meaning they will have both a positive and a negative effect. The positive effect will be +200% of the original stat increase, while the negative effect will be -100% of another stat. For example, the T4 damage upgrade usually gives you +16% damage, but with this mod, you can now choose a double-sided upgrade that gives you +32% damage but -60 range.
  • If DLC Abyssal Terrors is installed, upgrades share the same chance to be cursed as other items, which increases the positive effect and reduces the negative effect (if any).

Mod Options

By subscribing to dami-ModOptions (you can find it on the right sidebar), you can configure the following settings in-game (this is not required if you are fine with the default settings):

  • DOUBLE_SIDED_UPGRADES_CHANCE: the chance for an upgrade to be double-sided (default: 50%)
  • GLOBAL_UPGRADE_MULT: the global multiplier for all upgrade effects. Stacks multiplicatively with the following two multipliers (default: 100%)
  • POSITIVE_UPGRADE_MULT: the multiplier for the positive effect of double-sided upgrades (default: 200%)
  • NEGATIVE_UPGRADE_MULT: the multiplier for the negative effect of double-sided upgrades (default: -100%)
  • CURSED_UPGRADE: enable cursed upgrades. Only works if you have DLC Abyssal Terrors installed (default: true)
  • FORCE_CURSED_UPGRADE: force all upgrades to be cursed. Only works if CURSED_UPGRADE is enabled (default: false)

Try it out!

There are many fun ways to play with these settings. If you are a masochist, try -100% Mutant and see your stats weaken as you level up! If you want to be overpowered, check out +500% Baby and see how crazy it is to get 5 weapon slots from one upgrade!

If you like this mod, please consider liking, favoriting and sharing it, thank you! Comments and suggestions are also very welcome!


你是否觉得Brotato中的升级有点过于固定了?那你可找对地方了!这个 mod 引入了 诅咒 和 双面 升级系统,以及 可自定义的升级效果 强度。现已支持合作模式!

干什么的?

  • 50% 的升级会变成双面升级,拥有一个正面效果和一个负面效果。正面效果会增加 200% 的原属性,而负面效果会减少 100% 的另一个主属性。例如,T4 的伤害升级是 +16% 伤害,但有了这个 mod,你现在可以选择一个双面升级,获得 +32% 伤害但 -60 范围。
  • 如果你有 DLC 深海魔怪,升级和其他物品有同样的几率被诅咒,增强正面效果并减少负面效果。

Mod Options

通过订阅 dami-ModOptions(可以在页面右侧找到),你可以在游戏中配置以下设置(如果你对默认设置满意的话,这不是必需的):

  • DOUBLE_SIDED_UPGRADES_CHANCE:升级变成双面升级的概率(默认:50%)
  • GLOBAL_UPGRADE_MULT:所有升级效果的倍率。和下面两个叠乘(默认:100%)
  • POSITIVE_UPGRADE_MULT:双面升级中正面效果的倍率(默认:200%)
  • NEGATIVE_UPGRADE_MULT:双面升级中负面效果的倍率(默认:-100%)
  • CURSED_UPGRADE:允许升级被诅咒。只有在你安装了 DLC 深海魔怪的情况下才有效(默认:true)
  • FORCE_CURSED_UPGRADE:强制所有升级都被诅咒。只有在启用 CURSED_UPGRADE 的情况下才有效(默认:false)

来试试吧!

有很多有趣的玩法可以尝试。如果你是个抖M,不妨试试 -100% 异变体,看看全红的升级好不好受。或者如果你想要一些乐子,试试 +500% 宝宝,看看升级一次拿 5 个武器栏有多爽!

如果你喜欢这个 mod,欢迎点赞、收藏、转发,多谢啦!有问题或建议欢迎在评论区留言!

Screenshots

Steam Workshop | Open in Steam Client

One Item to Rule Them All v2 / 假如所有道具变成

What if every item turned into a Potato, a Gentle Alien, a Candy Bag...? This mod is all you need: One Item to Rule Them All.

Now with a major upgrade: a brand-new UI, better UX, three side-by-side replacement pools (shop, crates, T4 crates), and settings import/export!

How to use

After picking a character, click Replace Items in the top-left corner of the character/weapon/difficulty selection screen. Pick the items you want from the list, then start the run. That's it!

Features

  • Round-robin rotation: pick several items and they take turns (e.g., A-B-A-B), in the order you chose them.
  • Separate pools: shops, crates and T4 crates each get their own items, or replace only the first few crates.
  • Import / export: share your whole setup as a code through the clipboard.
  • Detailed yet intuitive UI: item search, rarity colors, numbered pools, and a live description of exactly what will be replaced.
  • Full language support: English, Français, 简体中文, 日本語, 한국어, 繁體中文, Русский, Polski, Español, Português, Deutsch, Türkçe, Italiano.

Options

Enable (default: on): the master switch. When it's off, nothing is replaced and your settings are kept.

Curse (default: off): replaced items are always cursed (random strength that grows with the wave, just like naturally cursed items). Requires the Abyssal Terrors DLC.

Even when it's off, a curse on the original item carries over to its replacement.

The three cards each have their own replacement pool.

Shop

Option Default What it does
Starting items Off Your character's starting items (the character itself and weapons are untouched).
All items in shop On Every item slot in the shop (weapons are untouched).
Shops always sell Off Upon each shop reroll, one of the slots is guaranteed to be one of the selected items.
Sold once per wave Off Each wave, the shop will sell all of the selected items once, then back to random.

"All items in shop", "Shops always sell" and "Sold once per wave" are mutually exclusive, at most one of them can be enabled.

Crate / T4 Crate

Crates (including the extra items from treasure maps) and T4 crates are configured separately, each with four modes:

Mode What it does
Off Still generated randomly.
Shop Use the Shop pool.
Independent Use the card's own pool, rotating A-B-A-B.
One-time The first N crates become your N items, in order. After that, back to random.

Defaults: Crate = Shop, T4 Crate = Off.

Import / Export

The Import settings and Export settings buttons at the top copy all of your settings to the clipboard as a share code, or load them back from it. Handy for sharing a setup with friends.

Try these combos

Content creators on Bilibili have already come up with plenty of fun combos (videos in Chinese):

Got a fun combo of your own? Post a video or share it in the comments!

Note: this is an entirely different mod. Do not enable v1 and v2 at the same time.


假如所有道具变成土豆、外星绅士、糖果袋…… 你只需要这个 mod,One Item to Rule Them All。

现已迎来重大升级,全新 UI、交互优化,商店、箱子、T4 箱子三个替换池并排显示,还能导入导出设置!

如何使用

选择角色后,在角色/武器/难度选择界面左上角点击 替换物品。在物品列表中选择想要替换的物品,然后开始游戏。就这么简单!

特色

  • A-B-A-B 轮流替换:选多件物品时,按选择顺序轮流出现。
  • 独立替换池:商店、箱子、T4 箱子各自指定物品,或者只替换前几个箱子。
  • 导入 / 导出:通过剪贴板分享整套设置。
  • 详细又直观的 UI:搜索道具、稀有度底色、带序号的替换池,还会实时告诉你哪些东西会被替换。
  • 全语言支持:English、Français、简体中文、日本語、한국어、繁體中文、Русский、Polski、Español、Português、Deutsch、Türkçe、Italiano。

选项说明

启用(默认:开):总开关。关闭后不做任何替换,设置保留。

诅咒(默认:关):替换后的物品固定被诅咒(强度随机并随波次提升,和游戏里自然出现的诅咒物品一致)。需要深海魔怪 DLC。

即使关闭,原物品被诅咒时,也会传递到替换后的物品上。

三张卡片各自拥有独立的替换池。

商店

选项 默认 作用
起始物品 关 角色开局自带的物品(不含角色本身和武器)。
所有商店物品 开 商店里的所有物品槽位(不含武器)。
商店通常销售 关 每次商店刷新时,固定有一个槽位是所选物品之一。
每波销售一次 关 每波商店固定销售所选的所有物品各一次,这之后恢复随机。

“所有商店物品”、“商店通常销售”和“每波销售一次”互斥,最多只能启用其中一个。

箱子 / T4箱子

箱子(含藏宝图的额外物品)和 T4 箱子分别设置,各有四种模式:

模式 作用
禁用 仍然随机生成。
商店 使用商店的替换池。
独立 使用该卡片自己的替换池,A-B-A-B 轮流替换。
单次 前 N 个箱子按顺序变成你选的 N 件物品,之后恢复随机。

默认值:箱子 = 商店,T4 箱子 = 禁用。

导入 / 导出

顶部的 导入设置 和 导出设置 按钮可以把全部设置作为分享码复制到剪贴板,或从剪贴板读取。方便和朋友分享配置。

试试这些组合

B 站 UP 主们已经做了很多有趣的组合,欢迎参考:

你也有好玩的组合?欢迎发视频或分享到评论区!

注意:这是一个全新的 mod,请不要同时启用 v1 和 v2。

Screenshots

Steam Workshop | Open in Steam Client

Brotato: Auto-Anthonyology / 土豆兄弟:东尼算法

Every run, a brand-new item pool. Auto-Anthonyology breaks every item into its parts — stats, triggers, effects, mechanics — and puts them back together at random, at the same value. Same icons, same rarities, completely different items.

Inspired by the Auto-Anthonyology mod for Slay the Spire 2, which itself comes from Challenge #45 of The Binding of Isaac: Repentance. Many thanks to the original author!

How to use

On the character, weapon or difficulty selection screen, click Auto-Anthony in the top-left corner (next to the back button). Pick your options, preview the item pool if you like, then start a run. The new items take effect when the run starts; going back to the main menu restores the original game.

What does it do?

  • Any trigger, any effect: "when you dodge", "every 5 seconds", "when you pick up a crate", "the first time you hit an enemy with Elemental Damage"... can now be paired with any effect: stats for the wave, permanent stats, healing, materials, XP, damage, explosions, "enemies take more damage", or even another item's effect ("when you kill a burning enemy: explode for 100% of your Ranged Damage"). Everything you can imagine is now possible.
  • Fair values: every effect is priced in materials. Stat weights are fitted on the original items (guided by the stat values of ArosRising's Brotato MultiTool); triggers are priced as value per activation × activations per wave. This gives a fair price for every effect, and every item is worth its price.
  • Feels like Brotato: the number of stat lines, how often items have a downside, which stats go together, and how often items have special effects all follow the original items of the same rarity. A pure item for each important stat (damage, melee, ranged, elemental, engineering, attack speed, harvesting, XP gain) is guaranteed for every T1–T3 rarity, and every tag your character wants is guaranteed to exist.
  • Easy to use and compatible: the seed is saved with your run (loading rebuilds the same items). Cursed items work as usual, items added by other mods are left untouched.
  • Full language support: English, Français, 简体中文, 日本語, 한국어, 繁體中文, Русский, Polski, Español, Português, Deutsch, Türkçe, Italiano.

Options

Enable (default: on): the master switch. When it's off, the game is unchanged and your settings are kept.

Reassembly

Option Default What it does
Reassemble items On Items keep their icon and rarity; their effects are reassembled from effects of equal value.
Reassemble starting items Off The starting items of this run's characters (e.g. Mage's Snakes) are reassembled too. Off: they stay original for the run.
Reassemble character (BETA) Off Characters keep their identity (starting gear, restrictions, special mechanics...). Other stats, modifiers and triggered effects are reassembled at equal value, favouring the character's preferred tags.
Reassemble weapons (BETA) Off Weapon families of the same type (melee / ranged) swap the special effects of the same tier (experimental).
Reassemble names On Names become "main-effect adjective + original name". Off: original names are kept.

Effects

Option Default What it does
More character effects Off Gives more character mechanics to items, e.g. structures spawning close together, XP required, charm chance, pet damage, map size, items / weapons price, and the "when you hit an enemy with a damage type" trigger.
All character effects (BETA) Off Also adds the extreme character mechanics (stealing from the shop, weapon slots on level up, guaranteed shop items...) and their drawbacks (dying in one hit, no attacking while moving, weapons destroyed when entering a shop, no healing, weapon restrictions...). Big drawbacks come with big numbers. Items with set-value effects are unique.
More double-sided effects Off Adds the opposite side of effects that are pure upsides or pure drawbacks, e.g. -materials dropped, +reroll price, -1 weapon slot, -enemy health, -enemy damage, losing materials on a trigger.

Values

Option Default What it does
Average value 100% Multiplier of the expected effect value (100% = original value).
Variance 125% Random spread of the effect value (100% = spread of the original items).
Triggers 150% Chance that an item has a triggered or mechanic effect (100% = same as original items of the same rarity).
Keep original items 0% Keeps a share of the original items out of the reassembly.
Fixed seed Off When on, every run generates the same item pool (easy to share).

The Item preview at the bottom lists the whole item pool for the current settings and seed without starting a run. Use Export settings to copy all settings (including the seed) as a share code, and Import settings to load one: share your item pool with friends!

If you like this mod, please consider liking, favoriting and sharing it, thank you! Comments and suggestions are also very welcome!


每一局,都是全新的道具池。 东尼算法把每件道具拆成零件——属性、触发条件、效果、机制——再按同等价值随机拼回去。图标和稀有度不变,道具却完全不同。

灵感来自《杀戮尖塔 2》的东尼算法(Auto-Anthonyology)mod,后者源于《以撒的结合:忏悔》中的挑战 45。在此向原作者致谢!

如何使用

在角色 / 武器 / 难度选择界面左上角(返回按钮旁)点击 东尼算法。选好设置,可以先预览道具池,然后开始游戏。新道具在开局时生效;回到主菜单后游戏自动还原。

特色

  • 任意触发 × 任意效果:"闪避时""每 5 秒""拾取箱子时""首次用元素伤害命中敌人时"……可以搭配任意效果:本波属性、永久属性、回血、材料、经验、伤害、爆炸、"该敌人受到的伤害提高",甚至是另一件道具的效果("击杀燃烧中的敌人时,引发爆炸,造成相当于 100% 远程伤害的伤害")。只有你想不到,没有东尼做不到。
  • 公平的数值:每种效果都按材料计价。属性权重由原版道具拟合(感谢 ArosRising's Brotato MultiTool),触发效果按"单次价值 × 每波触发次数"计价,以此保证每条效果的价值公平,每件道具都值它的价格。
  • 还是土豆兄弟的味道:属性行数、带负面效果的概率、哪些属性常一起出现、带特殊效果的比例,默认都跟随原版同稀有度道具。T1–T3 每个稀有度为每种关键属性(%伤害、近战、远程、元素、工程、攻速、收获、经验)保证一件核心道具,你的角色想要的每种词条也都保证存在。
  • 易用又兼容:种子会随存档保存,加载存档会重建同样的道具池;诅咒道具照常生效;其他 mod 添加的道具不受影响。
  • 全语言支持:English、Français、简体中文、日本語、한국어、繁體中文、Русский、Polski、Español、Português、Deutsch、Türkçe、Italiano。

选项说明

启用(默认:开):总开关。关闭后游戏保持原版,设置保留。

重组内容

选项 默认 作用
重组道具 开 道具保留图标、稀有度,效果使用同价值特效重组。
重组初始道具 关 本局角色的初始道具(如法师的蛇)也参与重组。关闭时这些道具在本局保持原版。
重组角色 (BETA) 关 角色保留身份(初始装备、限制、特殊机制等)。其余属性/修改/触发效果使用同价值特效重组,保留角色偏好词条。
重组武器 (BETA) 关 同类型(近战/远程)武器家族互换相同等级的特效(实验性)。
重组名称 开 开启后命名格式为"主效果形容词+原名称";关闭则保留原名。

效果设置

选项 默认 作用
更多角色效果 关 将更多角色机制赋予道具。如:构筑物生成在一起、经验需求、魅惑几率、宠物伤害、地图大小、道具/武器价格,以及“用某类伤害命中敌人时”的触发条件。
全部角色效果 (BETA) 关 进一步加入角色机制中的极端效果(如:窃取商品、升级得武器栏、商店定向出售)与代价(如:一击必死、移动时无法攻击、进入商店摧毁武器、无法回血、武器限制等)。代价越大,数值越高。带设定值型效果的道具视为独特。
更多双面效果 关 为纯增益/纯代价效果强制增加对立面。如:-材料掉落、+刷新价格、-武器栏、-敌人血量、-敌人伤害、触发时失去材料。

数值设置

选项 默认 作用
平均数值 100% 特效价值期望值的倍率(100% = 原版价值)。
浮动范围 125% 特效价值的随机浮动(100% = 原版离散度)。
触发效果 150% 道具带有触发或机制型特效的概率(100% = 相当于原版同稀有度道具)。
保留原版道具 0% 保留一定比例的原版道具不参与重组。
固定种子 关 开启后每局生成同一套道具池(便于分享)。

设置页下方的 道具预览 可以在开始一局之前,按当前设置与种子列出整个道具池。用 导出设置 把全部设置(含种子)复制为分享码,用 导入设置 读取分享码,快来跟好友分享你的道具池吧!

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A collection of Brotato mods by mojimoon.

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