喜欢做实用的小工具、插件和游戏服务器相关项目。
I build small tools, plugins, and game-server projects from real needs.
我是一名个人开发者,喜欢把自己的想法、需求和游戏体验做成真正能用的东西。
I am a personal developer who enjoys turning ideas, needs, and game experience into useful projects.
目前公开作品主要围绕 C#、.NET Framework、RocketMod 和 Unturned 插件开发。
Most of my public work is around C#, .NET Framework, RocketMod, and Unturned plugins.
也在持续学习和尝试 Svelte、TypeScript、Rust、Tauri 等技术。
I am also exploring Svelte, TypeScript, Rust, and Tauri.
基于 Tauri 2、Svelte 5 与 Rust 的 Windows Unturned 服务器管理工具,集中管理服务端、RCON、存档、Workshop、插件、权限、日志和定时任务。
A Windows desktop manager for Unturned servers, built with Tauri 2, Svelte 5, and Rust.
Unturned 服务器公告 UI 插件,支持规则展示、轮播公告、临时强制广播与聊天同步。
An announcement UI plugin for Unturned servers with rules, rotating messages, forced broadcasts, and chat sync.
换弹式无限子弹插件,保留原版换弹动作,并在换弹后自动补满弹匣。
A reload-based infinite ammo plugin that keeps the original reload flow and refills magazines automatically.
Unturned 虚拟云存储插件,面向多保险库、权限组和自动保存场景。
A virtual cloud storage plugin for Unturned servers with vaults, permission groups, and auto-save.
公开项目中的 Unity UI 资源与插件配套维护。
Unity UI assets for public projects are maintained alongside their matching plugins.
感谢访问。
Thanks for visiting.