feat(landing): hero wordmark as a live WebGPU shader (vgpu) - #13
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The "flicky" headline is now a vgpu surface. The <h1> stays in the DOM for layout, SEO and a11y; the client component rasterizes the same text with the same font into an R (sharp) / G (blurred) mask texture and the fragment shader paints through it: - domain-warped simplex "liquid" in the brand blues (light + dark palettes) - the desktop's dotted wallpaper grid printed through the glyphs - a thin diagonal glint sweeping every ~7s - pointer ripples anywhere over the hero stage - a noisy left-to-right reveal on load - a soft blue halo outside the letters Fallbacks: no WebGPU / init failure / device error keeps the plain text; prefers-reduced-motion renders one static frame; the loop pauses when the hero is off-screen or the tab is hidden; theme toggles re-tint. Wiring: vgpu dependency, .wgsl loader rule for Turbopack and webpack, ambient .wgsl types. Shader validated with `vgpu check`; verified in Chrome (WebGPU) at 1280px and 390px, both themes, plus the no-adapter fallback. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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What
The hero "flicky" headline is now rendered on the GPU with vgpu. The
<h1>stays in the DOM (layout, SEO, a11y, fallback); a client component rasterizes the same text with the same font into a mask texture and a WGSL fragment shader paints through it.On brand, on the Windows-desktop theme:
Fallbacks
prefers-reduced-motion→ single static frame, no loopWiring
vgpudependency (@vgpu/wgsl-stdsimplex module imported from the shader).wgslloader rule for Turbopack (default) and webpack innext.config.mjs,app/wgsl-env.d.tsfor typesnext build(static export) passesVerification
vgpu check app/components/wordmark.wgsl: no diagnostics, naga validation okout/build:is-gpuapplied, DOM text transparent, both themes at 1280 px and 390 px, no horizontal overflow, no console errorscopyExternalImageToTexturerequires the mask texture to carryrender_attachmentusageNot done / proposals
🤖 Generated with Claude Code