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RoiArthurB edited this page Nov 25, 2024
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Debugging with VR Headset
A simple way of debugging a program is to use stantard display. You can thus write a message in the Unity console using the "Debug.Log("...")" method.
It is possible to display the content of the console inside the headset using the "Debug Overlay" prefab (in Assets/Ressources/Prefabs/Utils/). For that, put the "Debug Overlay" prefab in your scene. Then, inspect the "Debug Overlay", and add the Main Camera in "Render Camera" (Canvas)