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refactor key scans and add gamepad button/axes scans
- #46
#46
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harbdog
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refactor key scans and add gamepad button/axes scans
#46
harbdog
wants to merge 28 commits into
quasilyte:master
quasilyte/ebitengine-input:master
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harbdog:gamepad_scanning
harbdog/ebitengine-input:gamepad_scanning
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Commits
Commits on Aug 2, 2026
refactor keyscan to make easier to add gamepad scanning
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39bb92d
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use ebitengine just released keys functions
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e13d0a0
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add gamepad button scanning
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fix the remap example
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57d1955
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add missing gamepad canScan checking and setting
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deae18a
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update actions/setup-go
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9ec57db
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fix nil exception if KeyScanner is not initialized with handler pointer
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92915c2
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add mouse button scanning
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99b5e10
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add key modifiers for mouse button presses
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f533652
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move example remap after ping to avoid gamepad pinging at the same time it was just set
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initial axis scanner functionality
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ae4ef29
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fix mouse wheel action not firing for handler.PressedActionInfo
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c453aac
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Commits on Aug 3, 2026
add capability to scan mouse wheel up/down as distinct keys
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c8137e6
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Commits on Aug 8, 2026
add ability to bind and scan mouse move actions/keys
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2e4f763
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custom panic message if KeyScanner not initialized properly
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Commits on Aug 9, 2026
rename to mouse motion for consistency with stick motion key
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6d2e778
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use positive logic in example for clarity
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Revert "use positive logic in example for clarity"
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5150358
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simplify remap example to make it clearer
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Commits on Aug 18, 2026
remove mouse motion to move to its own PR
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replace use of singleton scanning handlers with instance property
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55ebd4d
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add missing deltaVec to gmath variant functions
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Commits on Aug 21, 2026
update name of special key scanning funcs/vars
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4e00767
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Commits on Aug 22, 2026
reintroduce unit test for scan keyboard
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da4d35f
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add unit tests for scan mouse/gamepad
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e0674e4
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Commits on Aug 31, 2026
update scanning keys/axes only for enabled devices
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c291884
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Commits on Sep 5, 2026
fix logic escape the prevented mouse wheel key scanning
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cd77210
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fix KeyMouseForward not being scannable due to for loop range
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eb72f52
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