Computer Engineer | Software Developer | XR Researcher 🥽
I develop software and interactive systems, with experience in AR/VR prototypes, instructional interfaces, and computer-vision workflows using Unity and Unreal Engine. My work connects software development with research in human–computer interaction and immersive technologies.
- Software engineering, software architecture, and maintainable systems
- Extended reality (XR), augmented reality (AR), and virtual reality (VR)
- Human–computer interaction (HCI) and usability evaluation
- Eye tracking and XR analytics
- Unity, Unreal Engine, and computer vision
- Immersive technologies for industrial and educational applications
- AR Interactive Instructions — a Unity/C# augmented-reality prototype for step-by-step equipment guidance on Meta Quest. The public case study includes demonstration videos and selected core scripts for spatial anchors and instructional workflows.
- Fashion-MNIST Classification — an academic TensorFlow/Keras experiment using a dense neural network, with training, prediction, and classification metrics in a Jupyter notebook.
- Gen Ragnarok Online (GenRO) — private software-engineering project involving the development and maintenance of a Ragnarok Online server emulator with rAthena, C++, MySQL, and web tooling. Work included QA, debugging core mechanics, database and account-management integration, server administration, and user-driven improvements. The repository and implementation details are intentionally private.
- CNN Classifier — a coursework fork of RafaSantos484/cnn-classifier, used to explore image-classification workflows with Python, TensorFlow/Keras, and Poetry. The original project provides the foundation; this repository is presented as an academic exercise.
I am interested in software development, research, and collaboration in XR, HCI, and intelligent interactive systems.
