Fix AudioNavigator.go() ignoring progression-only locators - #815
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Calling go() with a locator carrying only a progression (no t= time fragment) restarted the resource from 0s, because only locations.time was consulted. The seek position now falls back to progression x item duration (progression clamped to 0-1), defaulting to zero only when neither is available. Fixes #771 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Calling
go()onAudioNavigatorwith a locator carrying only aprogression(not=time fragment) restarted the resource from 0s, because onlylocations.timewas consulted. The seek position now falls back toprogression × item duration(progression clamped to 0–1), mirroring howcurrentLocatorcomputes progression, and defaults to zero only when neither is available.The TTS side of the issue lives in the shared content iterators (
HtmlResourceContentIteratoronly honorscssSelectorfor mid-resource starts) and is left for a follow-up issue, since fixing it changes shared-module behavior for allContentServiceconsumers.Fixes #771
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