I make things for Garry's Mod and the Source Engine: frameworks, maps, interfaces, and tools for the work in between. I'm based in Germany, and I've been playing Garry's Mod since 2012.
Most of my time goes into Project: Resilience and Marauth. When I run into a repetitive workflow, I usually end up building a tool for it.
Explore my portfolio · Steam · YouTube
The Half-Life 2 roleplay world I'm building on Marauth. I want to recreate the experience of Project: Synapse, then take it in my own direction. Atmosphere matters to me, but so do the gameplay systems underneath it, especially the resistance experience and balancing.
The framework behind Resilience. This is where I work on characters, inventories, networking, progression, crafting, and the interfaces that bring those systems together. Its source is private, but the project and documentation are public.
Project website · Documentation
- Source 2 Porting Kit: model, material, texture, and audio tools for moving Source 2 assets into Source 1. The repository includes a released PySide6 generation and a Flet rebuild in development.
- Parallax: a modular roleplay framework I've worked on with bloodycop6385, separating shared systems from game-specific schemas.
- Lambda Wars: a community-driven Garry's Mod RTS project bringing Half-Life 2 factions, base building, resources, and unit battles into the sandbox.
- HL2 RTX Asset Browser: local asset browsing, previews, and exports without converting everything up front.
- Combine Logo Studio: an editor for Half-Life 2 city emblems, with PNG and SVG exports.
- Riggs Helix Plugins: my plugin collection, including work on menus, character creation, inventories, and settings.
I also edit and extend maps. City 17 Futuristic adds coastal areas, caves, buildings, routes, and different lighting and seasonal settings to Urfim's original map. GM_City17_Aftermath reworks Alien31's base map into a later, damaged City 17. My Workshop pages include the original-map, asset, and collaboration credits.
Alongside the maps, I make tools for generating a starting pass of AI nodes, environmental clutter, and player spawns from navmeshes.
Some projects live in private repositories:
- Resilience Platform connects the web panel, Discord gateway, background jobs, and Garry's Mod server.
- Helix Plugin Center collects public Helix plugins into a searchable catalog with installation information and optional community features.
You can read more about both on my portfolio.
- Systems: Lua / GLua, modular architecture, networking, and data persistence.
- Tools and web: Python, PySide6, Flet, TypeScript, Next.js, Prisma, and MySQL.
- Maps and assets: Hammer, Source Engine, Blender, Substance Painter, models, materials, and conversion pipelines.
When I'm not building something, I'm usually playing an FPS, a horror game, or co-op with friends.
For questions about my work, you can find me on Discord as riggs9162.




