馃┕ Fix spawning with directions being blocked by hostiles under safemode - #159
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tiennou wants to merge 2 commits into
Open
馃┕ Fix spawning with directions being blocked by hostiles under safemode#159tiennou wants to merge 2 commits into
tiennou wants to merge 2 commits into
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As reported on Discord.
When a room is under safemode, newly born creeps can't actually spawn as the obstacle check there doesn't account for the safemode to be active (vs. the generic movement code, which does). This leads to a situation where, if you have a specific direction hardcoded, and an enemy creep stand there, spawning deadlocks until the obstacle clears even though technically they should be passable (per the safemode rules).
Fix the issue by extracting the more elaborate obstacle check helpers from movement into utils, and make use of that in _born-creep.js intent.
Note that the bulk of the spec was written by an LLM (really just prompted for "spec me this"), then some hefty guidance to have the helper extracted and wired in.