feat(renderer): add Canvas Lab with signals-driven 2D and WebGL2 panes - #20
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- New lab route rendering an animated particle wave field via CanvasRenderingContext2D and a live fragment-shader quad via WebGL2 - Single requestAnimationFrame loop outside Angular change detection; controls (density/speed/accent/pause) are signals read per frame - GPU diagnostics pane: renderer string, max texture size, WebGPU probe - Full teardown on destroy: rAF cancel, ResizeObserver disconnect, WEBGL_lose_context; DPR-aware resize handling - Lazy route entry in registry (27.77 kB chunk); spec covers create+teardown
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Summary
Validation
enderer:test\ green including new create/teardown spec;
enderer:lint\ green
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