I build software people actually use: game mods, desktop tools and web apps.
I've worked with C# on logistics data, shipped mods to tens of thousands of players, and built product UIs for school and side projects.
Open to junior software, full-stack, Java, .NET or React roles · available now · hybrid is fine
| Languages | C# · Java · Python · TypeScript / JavaScript · Rust · SQL · PHP · Lua · GDScript · PowerShell |
| Frontend / UI | React · Next.js · HTML / CSS · PySide6 · in-game Unity UI and HUDs |
| Modding / RE | BepInEx 5 · Harmony / HarmonyX · Unity plugin architecture · dnSpy / ILSpy · Rust DLL hooking |
| Tooling | Git · GitHub Actions release pipelines · Docker (basics) |
Tainted Grail: Fall of Avalon on Nexus (C#, BepInEx, Harmony)
| Mod | What it does | Downloads |
|---|---|---|
| Avalon Mod Manager | In-game Options → MODS tab; auto-discovers BepInEx config so players never edit .cfg files | ~20.9k |
| Better Movement | Sprint, slide, dash and jump overhaul with presets | ~16.4k |
| Wyrd Sight | Glow and outlines for loot, containers, plants and ores, with live config reload | ~13.4k |
| Better UI | Inventory search, junk marking, rarity, tooltips, extra loadouts; keyboard and controller | ~11k |
| Better Mounts | Bonding, breeding, stables and a Mount tab on the character sheet | ~3.2k |
| Avalon Atlas | Minimap on the game's own maps, fog of war, F8 HUD layout editor | ~1.3k |
Also: Appearance Mirror and Interior Bonfire.
Other games and tools
- NMS.rs (Nexus): a Quality of Life Pack for No Man's Sky. It has a Rust mod loader, QoL mods (bigger item grids, transfer-all, craft from storage, …) and a manager with live in-game switches.
- Icarus Workshop: a Windows mod manager for Icarus, plus a dedicated-server agent. Python + PySide6, shipped through GitHub Actions.
- Riding Club Championships Server Emulator: the official servers are offline, so I reverse-engineered them to make the game playable locally again.
- DYSMANTLE Save Editor: a save editor in Python.
- Dying Light: The Beast: Expanded Inventory and Stacks and an early co-op mod. Big Ambitions: LocalModBridge. Icarus: Take Home.
V Rising on Thunderstore as team Skies (2023–2025, kept up to date through Gloomrot and 1.0)
BloodRefill ~10.6k · ResourceStashWithdrawal ~11k · PotionsHaveContainers ~6k · VComforts ~3k
- Junior IT, C. Steinweg Belgium NV (Feb–Jul 2026): automated logistics data with C#, VBA and Power Query. Also supported AD, GPO, RDSH, Meraki and Zscaler.
- Internship, Apvine (Mar–Jun 2025): functional analysis, Agile, and document automation in Java and Mendix.
- KdG, Bachelor Toegepaste Informatica (2021–2025): Application Development, graduated with distinction. Projects included a .NET + TypeScript youth-participation platform (IP1KDG) and a React care-platform UI.
- St-Maria, Graphic and Web Design (2020–2021): a year of layout, type and interface design.
School projects, release downloads and private mod workspaces live on my second account, @SkyKDG.
"Driver picks the music, shotgun shuts his cakehole." — Dean Winchester (also me when the code compiles on the first try)

