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Anti aliasing support #2

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@ashe23

Hi,

Thank you for sharing the information about custom drawing shapes in Unreal Engine and making the project available for free. It's greatly appreciated.

I have a question regarding the possibility of drawing custom shapes with anti-aliasing enabled. I've looked into the source code and noticed that within the FSlateDrawElement class, it seems like only the MakeLines method accepts an anti-aliasing parameter.

SLATECORE_API static void MakeLines( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const TArray<FVector2D>& Points, ESlateDrawEffect InDrawEffects = ESlateDrawEffect::None, const FLinearColor& InTint=FLinearColor::White, bool bAntialias = true, float Thickness = 1.0f );

I would greatly appreciate any information or guidance on how to achieve this. Thank you in advance for your assistance.

Best regards,

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