Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
reverse-engineering amiga decompression copper retrocomputing amigaos gloom iso9660 aga file-formats cd32 game-preservation amiga-cd32 68000-assembly
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Updated
Aug 28, 2026 - Python