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Structural documentation of Tales of Destiny (PlayStation, SLPS-01100, 1997): the disc, the executable, the LZSS codec it inherited from the Super Famicom Tales of Phantasia, and the file system compiled into the program.
Structural documentation of Tales of Eternia (PlayStation, Japan, SLPS-03050 disc 1): the block codec that is byte-identical to 1997's, 90 MB of duplicated sprite sheets, the whole JIS level 1 font inside the executable, and a developer debug room shipped on the retail disc.