Skip to content
#

cinepak

Here are 10 public repositories matching this topic...

Language: All
Filter by language

A CD-ROM measured from its raw sectors: the 1997 European PC port of Resident Evil. 312,982 Mode 1 sectors all verified; the first object in this collection whose filesystem dates the work rather than the copy, in Japanese wall-clock under a European timezone byte; 2,601 PlayStation textures inside a Win32 game.

  • Updated Sep 1, 2026
  • Python

Lucignolo Il Videogioco (7Th Sense, 2007) measured from a Burn4Free ISO: the copy protection is a six-byte file containing the word codice, every file's sector padding echoes the data 65,536 bytes earlier, and the engine names itself in a log the developers shipped by accident.

  • Updated Aug 30, 2026
  • Python

A Japanese 3DO CD-ROM of April 1994 that presses a third of itself twice. 80 files with up to seven copies, 90,050,560 bytes of duplicated content against a platform rule, and the unit of duplication is a contiguous run of files across directories. Eight Cinepak films, 77 IMAG images, 1,157 cels, and the game's script in plain Shift-JIS.

  • Updated Sep 6, 2026
  • Python

One retail 3DO CD-ROM, measured: FIFA International Soccer (Europe), 1994. 63.35 % of it is 43 Cinepak films of 1960s-80s World Cup footage - 19,597 frames at exactly 15 fps, all decoded. Data Streamer with no SHDR. Two studio formats derived. No product bytes.

  • Updated Sep 6, 2026
  • Python

The canonical 3DO platform checklist, to be carried across documentation pipelines: the Opera filesystem at sector 0 (not ISO 9660), ARM6 big-endian code behind LaunchMe, CELs and Cel Control Blocks, SDX2 audio and the Data Streamer. A scaffold - every claim is marked [unverified] until a disc says otherwise.

  • Updated Sep 6, 2026

Add this topic to your repo

To associate your repository with the cinepak topic, visit your repo's landing page and select "manage topics."

Learn more