Skip to content
#

dos4gw

Here are 7 public repositories matching this topic...

File-format and engine documentation for Wacky Wheels (Beavis Soft / Apogee, 1994): the WACKY.DAT archive, the tiled 2048x2048 world, the sprite banks, and the fixed-point look-up tables behind its software pseudo-3D floor renderer. Documentation only, no game assets.

  • Updated Aug 26, 2026
  • Python

File-format and engine documentation for H.U.R.L. / Slob Zone 3D (Deep River Publishing, 1995, MS-DOS) on Lary Myers' ACK-3D raycaster: the .DTF chunk containers, level scripts shipped as commented ASCII with the artists' file names intact, GIF87a tiles, the DIGPAK/MIDPAK audio stack. Documentation only, no game assets.

  • Updated Aug 27, 2026
  • Python

Improve this page

Add a description, image, and links to the dos4gw topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the dos4gw topic, visit your repo's landing page and select "manage topics."

Learn more