From-scratch, byte-matching decompilation of Super Mario 64 DS (sm64ds decomp) into C, with a live progress atlas and matching tools.
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Updated
Aug 29, 2026 - C++
From-scratch, byte-matching decompilation of Super Mario 64 DS (sm64ds decomp) into C, with a live progress atlas and matching tools.
Work-in-progress matching decompilation of Kingdom Hearts 358/2 Days (Nintendo DS)
Find the cause of late-stage MIPS decompilation mismatches with relocation-aware diffs, reproducible campaigns, compiler traces, and pass replay.
Harness for Codex-style agents working on matching decompilation goals
Dynamic-analysis and differential-reduction toolkit for Metrowerks CodeWarrior PS2 compiler internals.
Byte-identical decompilation of GoldenEye: Rogue Agent for the Nintendo GameCube
Adventure Game Studio 2.x matching decompilation project.
[Superseded] Now maintained inside HalmyLyseas/VandalHearts-PcPort as its jp/ tree. Byte-exact matching decompilation of the Japanese PlayStation release of Vandal Hearts (SLPM-86007). All 88 translation units in C; bring your own disc.
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