Monte Carlo Ray Tracing Renderer
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Updated
Dec 23, 2018 - C++
Monte Carlo Ray Tracing Renderer
Spectral rendering extension for the NORI framework to simulate the thin film iridescence effect
A physically based spectral raytracing library
Spectral film simulation for Android — a native C++/NDK port of the spektrafilm engine (negative → enlarger → print → scan), with a Jetpack Compose editor, RAW/DNG import, local masks, and 16/32-bit export. GPLv3.
Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project was part of my Master's Thesis "Techniques for real-time spectral rendering"
P.Shirley's The Rest of Your Life Path Tracer with Assimp and a Spectral Rendering Switch
A spectral path tracing renderer with GPU compute, real-time preview, and multi-wavelength sampling. Features Vulkan/OpenGL backends, custom scene format, and blackbody radiation.
Python color-science workbench for HDR tone mapping, appearance models, Delta E, spectral, ICC, and LUT workflows.
Physically based film simulation engine in Swift. Models the chain from scene light to a finished print rather than applying a look; Metal-accelerated, with CLI, web, iOS and macOS front ends
Interactive simulation of soap-bubble iridescence based on thin-film interference, implemented with WebGL shaders.
Spectral path tracer in C++20 light transport per-wavelength across 380–750 nm. MIS direct lighting, GGX conductors, dispersive dielectrics.
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