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Fix Godot export OOM on macOS - #17
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This commit adds a step to the `build_installers.yml` workflow to run the Godot editor in headless mode and quit before running the export command. This forces the resource import process to happen separately, reducing peak memory usage during the export step, which was causing the macOS runner to run out of memory (exit code 137).
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Added a pre-export step to
build_installers.ymlto import Godot assets, preventing OOM errors on macOS runners.PR created automatically by Jules for task 16156840740646978370 started by @toxicoder