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Fix Godot export OOM on macOS - #17

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fix-godot-export-oom-16156840740646978370
Jan 9, 2026
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toxicoder merged 1 commit into
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fix-godot-export-oom-16156840740646978370

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Added a pre-export step to build_installers.yml to import Godot assets, preventing OOM errors on macOS runners.


PR created automatically by Jules for task 16156840740646978370 started by @toxicoder

This commit adds a step to the `build_installers.yml` workflow to run the Godot editor in headless mode and quit before running the export command. This forces the resource import process to happen separately, reducing peak memory usage during the export step, which was causing the macOS runner to run out of memory (exit code 137).
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toxicoder marked this pull request as ready for review January 9, 2026 09:52
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toxicoder merged commit 7f39fc8 into main Jan 9, 2026
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toxicoder deleted the fix-godot-export-oom-16156840740646978370 branch January 9, 2026 09:52
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